Talk:Patch 2.0.3

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Source: http://forums.wow-europe.com/thread.html?topicId=103260738&sid=1 User:CrazyJack/Sig 06:43, 9 January 2007 (EST)

"The Auction House now sorts by buyout price first, then by current price. This should filter all of the items with outlandish buyout prices to the bottom of the list." -> hah ! damn scammers.. User:CrazyJack/Sig 09:59, 9 January 2007 (EST)

Can someone explain the blacksmithing/leatherworking thing? I'm not quite sure I get it. --Bobson 08:48, 10 January 2007 (EST)

"Blacksmithing/Leatherworking specialization has changed with specialization providing recipes to make powerful items that only you can wear."
There will be recipes of powerful items that only you (i.e. person who created the item) can use - you create it, then only you can wear it, so there's no use of creating these items to be sold to someone else.
"You can now unlearn a blacksmithing or leatherworking specialization and learn a different one by finding the appropriate NPC, paying the fee to unlearn your old specialization, and then find the new specialist to learn a new one."
Before this patch, you were not able to change your specialization. This is changed now, and if you are for example a Hammersmith and you want to become Axesmith instead with the same character, you can go to Axesmith Trainer, pay to unlearn old specialization and then you can become the Axesmith.
"Also, all of the old blacksmithing/leatherworking recipes that required specialization no longer require it and can be learned by any blacksmith/leatherworker."
Any old recipe that needed to be a particular specialised item-creator no longer require that - e.g. you no longer need to be Dragonscale Leatherworker to create Black Dragon Mail items, or you can be Swordsmith and be able create  [Dawn's Edge].
This is how I understand that. I also think that I've seen an info somewhere (probably WoW-Europe forum) that Engineering specializations can be changed as well, but I'm not quite sure. --Sul'jin 10:37, 10 January 2007 (EST)
Ah. So I can go become an armorsmith, make myself all the special armorsmith-only armor, then switch to being a swordsmith and make myself a special sword? Or does wearing the new bind-on-create items require you to keep that specalization? --Bobson 14:34, 10 January 2007 (EST)
That, or it will be restricted in the way that you can use the armour you created from a special Armoursmith recipe only if you are still the Armoursmith. If it is this way, then you can benefit only from the recipes from current specialization, i.e. you can use your Special Armour if you are an Armoursmith, but won't be able to use it anymore if you later become a Swordsmith. And I think it gonna be this way, due to game-balance rules and stuff. (But I might be wrong, I didn't check that yet) --Sul'jin 15:14, 10 January 2007 (EST)