SPELL_DATA_LOAD_RESULT
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Added in 8.0.1 |
Fires when data is available in response to C_Spell.RequestLoadSpellData.
SPELL_DATA_LOAD_RESULT: spellID, success
Payload
- spellID
- number
- success
- boolean - True if the spell was successfully queried from the server. Might return false when only partial spell data is available, e.g. everything except the spell description.
Patch changes
Patch 10.0.5 (2023-01-24): The server no longer returns complete information for specific spell IDs (success:false
).
Patch 8.0.1 (2018-07-17): Added.