SPELL_ACTIVATION_OVERLAY_SHOW
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Added in 4.0.1 |
Fired when the spell overlay is shown.
SPELL_ACTIVATION_OVERLAY_SHOW: spellID, overlayFileDataID, locationName, scale, r, g, b
Payload
- spellID
- number
- overlayFileDataID
- number - texture
- locationName
- string - possible values include simple points such as "CENTER" or "LEFT", or complex positions such as "RIGHT (FLIPPED)" or "TOP + BOTTOM (FLIPPED)", which are defined in a local table in SpellActivationOverlay.lua
- scale
- number
- r
- number
- g
- number
- b
- number
Patch changes
Patch 4.0.1 (2010-10-12): Added.