PLAYER_COMBO_POINTS

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Removed as of 3.02. Use UNIT_COMBO_POINTS instead.

"PLAYER_COMBO_POINTS", arg1

Fired when your combo points change.

arg1
always "player", not the number of combo points you have.

Use the GetComboPoints() API to get the exact number of combo points you have.

Note: This event fires for Warriors at seemingly random times.