PLAYER_ALIVE

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Predicates
SynchronousEvent
Game Types
Links
Patch
Added in 1.0.0 / 1.13.2
Events

Fired when the player releases from death to a graveyard; or accepts a resurrect before releasing their spirit.

PLAYER_ALIVE

Payload

None

Details

  • Does not fire when the player is alive after being a ghost. PLAYER_UNGHOST is triggered in that case.