PET_BATTLE_CLOSE

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Patch
Added in 5.0.4 / 1.14.3

Fired twice when the client exists a Pet Battle.

PET_BATTLE_CLOSE

Payload

None

Details

  • This event fires twice at the very end of a pet battle, instructing the client to transition back to normal character controls.
  • The [petbattle] macro conditional evaluates to true during the first firing, and false during the second.

Patch changes