Nature's Grasp (Classic)

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For the Wrath of the Lich King version, see [Nature's Grasp].
Nature's Grasp
Spell nature natureswrath.png
  • Nature's Grasp
  • Tier 1 Balance druid talent
  • 1 min cooldown
  • Instant
  • While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.
Properties
Class Druid
School Nature
Cooldown 1 minute

Nature's Grasp is a tier 1 talent that gives melee attackers a chance of being afflicted with [Entangling Roots].

Notes

  • Procs off melee only, does not proc off spells or ranged attacks.
  • Entangling Roots can be resisted - so even when Nature's Grasp procs, it can fail to have an effect.

Tips and tactics

  • This spell is very useful against melee attackers in PvE or against Warriors and Rogues in PvP.
  • Activate this spell when running away. Often the attacker will be rooted and unable to follow.
  • This spell is also useful for gaining range against a Shaman to use [Innervate].
  • It is entirely impractical for raiding if the druid is not a tank, given that 1) the scariest mobs are immune, 2) the druid shouldn't aggro away from a tank, 3) the druid is not likely to survive a single hit from such a mob, and 4) a rooted mob will turn to attack other people in range, regardless of aggro, potentially killing others in addition to the casting druid.
  • Can be cast in any form.

Patch changes

  • Wrath-Logo-Small.png Patch 3.0.2 (2008-10-14):
    • Now a level 10 ability for Balance druids instead of a talent.
    • Can now be used and can proc indoors.
  • Bc icon.gif Patch 2.2.0 (2007-09-25): This ability can now trigger while the Druid is sitting.
  • Bc icon.gif Patch 2.1.0 (2007-05-22): This spell no longer costs any mana to cast.
  • WoW Icon update.png Patch 1.9.0 (2006-01-03): This spell can now trigger from special melee attacks. It will no longer be possible to cast Entangling Roots at no mana cost immediately after Nature's Grasp procs.

External links