Lightforge Armor
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The subject of this article was removed in patch 4.0.3a but remains in Classic Era.
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- Lightforge Armor
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(2) Set: +200 Armor.
(4) Set: +40 Attack Power.
(6) Set: Chance on melee attack to increase your damage and healing done by magical spells and effects by up to 95 for 10 sec.
(8) Set: +8 All Resistances.
Lightforge Armor is the first dungeon set for paladins.
Source
Items
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Gallery
Patch changes
Patch 4.0.3a (2010-11-23): Removed.
Patch 4.0.1 (2010-10-12): The 4-piece bonus now increases Strength (was Attack Power).
Patch 3.0.2 (2008-10-14): All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spell Power.
Patch 1.10.0 (2006-03-28): Set bonuses adjusted.
- Previous set bonuses: (3) Set: Increases healing done by spells and effects by up to 11. (5) Set: +30 Attack Power when fighting Undead. +30 Attack Power when fighting Demons. (6) Set: +6 All Resistances. (7) Set: +10% chance to resist Fear spells and effects. (8) Set: When the victim of a critical hit in combat, 1% chance to be sheathed in a magical shield absorbing the next 500 damage.
- Previous set bonuses: (3) Set: Increases healing done by spells and effects by up to 11. (5) Set: +30 Attack Power when fighting Undead. +30 Attack Power when fighting Demons. (6) Set: +6 All Resistances. (7) Set: +10% chance to resist Fear spells and effects. (8) Set: When the victim of a critical hit in combat, 1% chance to be sheathed in a magical shield absorbing the next 500 damage.
Other versions
Season of Discovery
- Lightforge Armor
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(2) Set: +200 Armor.
(4) Set: +40 Attack Power and up to 40 increased healing from spells.
(6) Set: 6% chance on melee autoattack and 4% chance on spellcast to increase your damage and healing done by magical spells and effects by up to 95 for 10 sec.
(8) Set: +8 All Resistances.
External links
Classic | Season of Discovery |
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