Lay the Trap
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Start | Baelgrim [75.3, 43.1] |
End | Baelgrim [75.3, 43.1] |
Level | 70-73 |
Category | Isle of Dorn |
Experience | 10,400 |
Rewards |
28![]() ![]() |
Shareable | Yes |
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Objectives
Connect 4 Rope Fuses to Sizzling Kegs.
- Fuses connected to kegs (4)
Description
With all these cinderbrew kegs here, this meadery would burn hotter than the Forgegrounds if they were all ignited.
I surmise that's why Wenbrandt's kegs are made out of stout and strong ironwood--they do not break or catch fire easily.
Luckily, we can start a reaction from the inside if we lead fuses into each of them.
Those ropes the workers left around should work in a pinch.
Rewards
You will receive:
- 28
9
- 10,400 XP
Progress
We need to get the cinderbrew kegs prepared.
Completion
Zirix will fall by my hand. It is my directive. It is my will.
Notes
Pick up [70-73] Evacuation Area before heading out. On accept of both:
- Wenbrandt says: Are you sure this will work, Baelgrim?
- Baelgrim says: It will. It has to.
- Adelgonn says: Then let's get started.
Head north into the Meadyard and either use the Meadery Ladders or fly up on top of the barrel piles, interact with the Rope Fuses, then run them to the Sizzling Kegs near the base of the ladders.
Progression
[70-73] Group Effort
[70-73] Calling the Stormriders
[70-73] Lasting Repairs
[70-73] To the Meadery
[70-73] Lay the Trap &
[70-73] Evacuation Area
[70-73] Poking the Spider Nest
[70-73] Bring the Thunder
[70-73] Return to the Coreway
[70-73] Recompense
Patch changes
Patch 11.0.2 (2024-08-13): Added.