Hydromancer (Warcraft III)
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Hydromancer | |
---|---|
Race | Human |
Faction | Kul Tiras |
Statistics | |
Hit points | 500 (625*) |
Hit point regeneration | Always |
Hit point regeneration rate | 0.25 HP/sec. |
Mana | 400 |
Mana Regeneration rate | 1.33 Mana/sec. |
Level | 2 |
Build time | 22 sec. |
Combat | |
Normal attack | 11-16 (13.5 avg) |
Can attack | Air, Ground |
Range | 60 |
Attack type | Magic |
Cooldown | 1.75 sec. |
Weapon type | Missile |
Armor Type | Unarmored |
Armor | 1 |
Movement Speed | 270 |
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
Hydromancers were wizards in service to Daelin Proudmoore's Kul Tiras army. They appeared during the Founding of Durotar campaign.
Spells and abilities
Slow (Autocast)
- Slows enemy unit's attack rate by 25% and movement speed by 60%. Lasts 20 seconds.
Duration (Hero) | Cooldown | Range |
---|---|---|
20 (10) sec. | 8 sec. | 60 |
Crushing Wave
- Sends a gigantic wave to damage enemies.
Mana Cost | Effect |
---|---|
125 | 100 damage per unit, max 300. |
Polymorph
- Turns a target enemy unit into a sheep or flying sheep. The targeted unit retains its hit points, and armor, but cannot attack.
Duration | Cooldown |
---|---|
25 sec. | 10 sec. |
Stat differences between levels
The Hydromancer has slightly different stats depending on the mission being played.
Listed above are the stats from the Coastal Base.
A Blaze of Glory
- Hit points: 405 (486*)
- Attack: 12-16 (14 avg)
- Armor: 0
Theramore City
- Hit points: 435 (500*)
- Attack: 18-22 (20 avg)
- Armor: 0
Speculation
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
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- They may be Tidesages.