Hydromancer (Warcraft III)

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Hydromancer

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Banditmage.gif

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Race Human
Faction Kul Tiras
Statistics
Hit points 500 (625*)
Hit point regeneration Always
Hit point regeneration rate 0.25 HP/sec.
Mana 400
Mana Regeneration rate 1.33 Mana/sec.
Level 2
Build time 22 sec.
Combat
Normal attack 11-16 (13.5 avg)
Can attack Air, Ground
Range 60
Attack type Magic
Cooldown 1.75 sec.
Weapon type Missile
Armor Type Unarmored
Armor 1
Movement Speed 270
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This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Hydromancers were wizards in service to Daelin Proudmoore's Kul Tiras army. They appeared during the Founding of Durotar campaign.

Spells and abilities

Slow (Autocast)

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Slows enemy unit's attack rate by 25% and movement speed by 60%. Lasts 20 seconds.
Duration (Hero) Cooldown Range
20 (10) sec. 8 sec. 60

Crushing Wave

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Sends a gigantic wave to damage enemies.
Mana Cost Effect
125 100 damage per unit, max 300.

Polymorph

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Turns a target enemy unit into a sheep or flying sheep. The targeted unit retains its hit points, and armor, but cannot attack.
Duration Cooldown
25 sec. 10 sec.

Stat differences between levels

The Hydromancer has slightly different stats depending on the mission being played.
Listed above are the stats from the Coastal Base.

A Blaze of Glory

  • Hit points: 405 (486*)
  • Attack: 12-16 (14 avg)
  • Armor: 0

Theramore City

  • Hit points: 435 (500*)
  • Attack: 18-22 (20 avg)
  • Armor: 0

Speculation

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This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.