UnitRangedAttackPower

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Returns the ranged attack power of the unit.

attackPower, posBuff, negBuff = UnitRangedAttackPower(unit)

Arguments

unit
string : UnitToken - Likely only works for "player" and "pet"

Returns

attackPower
number - The unit's base ranged attack power (seems to give a positive number even if no ranged weapon equipped)
posBuff
number - The total effect of positive buffs to ranged attack power.
negBuff
number - The total effect of negative buffs to the ranged attack power (a negative number)

Example

Shows your current ranged attack power.

local base, posBuff, negBuff = UnitRangedAttackPower("player");
local effective = base + posBuff + negBuff;
print("Your current ranged attack power: " .. effective);