UnitPhaseReason
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Returns the reason if a unit is NOT in the same phase.
reason = UnitPhaseReason(unit)
Arguments
- unit
- string : UnitId
Returns
- reason
- Enum.PhaseReason?
Value | Field | Description |
---|---|---|
0 | Phasing | The unit is in a different phase |
1 | Sharding | The unit is in a different shard |
2 | WarMode | The unit has a different war mode |
3 | ChromieTime | The unit is in a Timewalking Campaign |
Details
- Returns
nil
if the unit is in the same phase.
Example
local function PrintPhaseReason(unit)
local msg
local reason = UnitPhaseReason(unit)
if reason == Enum.PhaseReason.WarMode then
msg = "has a different warmode"
elseif reason == Enum.PhaseReason.ChromieTime then
msg = "either of you is doing a Timewalking Campaign"
elseif reason == Enum.PhaseReason.Phasing then
msg = "is in a different phase"
elseif reason == Enum.PhaseReason.Sharding then
msg = "is in a different shard"
elseif not reason then
msg = "is in the same phase"
end
print(unit, msg)
end
PrintPhaseReason("party1")
Patch changes
Patch 9.0.1 (2020-10-13): Added. Replaces UnitIsWarModePhased() and UnitInPhase()