SetPortraitToTexture
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Applies a circular mask to a texture, making it resemble a portrait.
SetPortraitToTexture(texture, path)
Arguments
Details
- This function only accepts texture assets that have dimensions of 64x64 or smaller. Larger textures will raise an "Texture is not 64x64 pixels" error.
- For larger textures, consider instead using MaskTexture objects which do not suffer from this same limitation.
Example
local f = CreateFrame("Frame")
f:SetPoint("CENTER")
f:SetSize(64, 64)
f.tex = f:CreateTexture()
f.tex:SetAllPoints(f)
SetPortraitToTexture(f.tex, "interface/icons/inv_mushroom_11")
Patch changes
Patch 10.2.0 (2023-11-07): The texture
parameter must now be a texture object. Previously, it could be a string that named a global texture object.