FollowUnit
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This function is restricted.
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Follows a friendly player unit.
FollowUnit(unit)
Arguments
- unit
- string : UnitId - The unit to follow.
Details
- You can stop follow by following the player itself:
FollowUnit("player")
. This can have side effects if the character is in a vehicle. It is not possible to stop following someone from a script. The player needs to take action (move, jump, sit, whatever). See the Discussion page.
- For historical reference, see also FollowByName(), which has been removed from the API.