EJ_GetLootInfo
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C_EncounterJournal.GetLootInfo |
+ 9.0.1 | ||
C_EncounterJournal.GetLootInfoByIndex |
+ 9.0.1 | ||
EJ_GetLootInfo |
+ 4.2.0 |
Returns loot info for an encounter or instance.
itemID, encounterID, name, icon, slot, armorType, link = EJ_GetLootInfo(lootID) = EJ_GetLootInfoByIndex(index [, encounterIndex])
Arguments (EJ_GetLootInfo)
- lootID
- number
Arguments (EJ_GetLootInfoByIndex)
- index
- number - ranging from 1 to EJ_GetNumLoot.
- encounterIndex
- number (optional) - index of any multiple bosses that drop the same loot, ranging from 1 to EJ_GetNumEncountersForLootByIndex. This makes it possible for the FrameXML to show two boss names for a loot item. [1]
Returns
- itemID
- number
- encounterID
- number
- name
- string - item name, including quality color escape sequence.
- icon
- number - FileID
- slot
- string - INVTYPE, e.g. "Two-Hand" or "Shoulder".
- armorType
- string - e.g. "Cloth" or "Mail". The string will be colored red if the item cannot be equipped.
- link
- string - ItemLink
Triggers events
- If loot information is not immediately available, EJ_LOOT_DATA_RECIEVED will fire when it is.
Patch changes
- Patch 4.2.0 (2011-06-28): Added.