C_TransmogCollection .GetValidAppearanceSourcesForClass
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Added in 11.0.0 |
Needs summary.
sources = C_TransmogCollection.GetValidAppearanceSourcesForClass(appearanceID, classID [, categoryType, transmogLocation])
Arguments
- appearanceID
- number
- classID
- number
- categoryType
- Enum.TransmogCollectionType?
Value | Field | Description |
---|---|---|
0 | None | Added in 9.1.0 |
1 | Head | |
2 | Shoulder | |
3 | Back | |
4 | Chest | |
5 | Shirt | |
6 | Tabard | |
7 | Wrist | |
8 | Hands | |
9 | Waist | |
10 | Legs | |
11 | Feet | |
12 | Wand | |
13 | OneHAxe | |
14 | OneHSword | |
15 | OneHMace | |
16 | Dagger | |
17 | Fist | |
18 | Shield | |
19 | Holdable | |
20 | TwoHAxe | |
21 | TwoHSword | |
22 | TwoHMace | |
23 | Staff | |
24 | Polearm | |
25 | Bow | |
26 | Gun | |
27 | Crossbow | |
28 | Warglaives | |
29 | Paired |
- transmogLocation
- TransmogLocation?🔗
Returns
- sources
- AppearanceSourceInfo[]
Field | Type | Description |
---|---|---|
visualID | number | AppearanceID |
sourceID | number | |
isCollected | boolean | Whether the item has been collected |
itemID | number | |
itemModID | number | 0=Normal, 1=Heroic, 3=Mythic/Elite, 4=Raid Finder (TransmogSetID) |
invType | number?🔗 = 0 |
|
categoryID | Enum.TransmogCollectionType?🔗 | default=None |
inventorySlot | number? | |
sourceType | number? | Appearance Source Type |
name | string? | |
quality | number? | |
useError | string? | Reason that meetsTransmogPlayerCondition == false. |
useErrorType | Enum.TransmogUseErrorType? | |
meetsTransmogPlayerCondition | boolean? | false if player doesn't meet transmog requirement, else nil |
isHideVisual | boolean? | Whether the item is a hidden visual, e.g. ![]() |
Value | Key |
---|---|
0 | None |
1 | PlayerCondition |
2 | Skill |
3 | Ability |
4 | Faction |
5 | Holiday |
6 | HotRecheckFailed |