C_Spell .GetOverrideSpell
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Needs summary.
overrideSpellID = C_Spell.GetOverrideSpell(spellIdentifier [, spec, onlyKnown, ignoreOverrideSpellID])
Arguments
- spellIdentifier
- number|string : SpellIdentifier
- spec
- number?
= 0
- Which Class Specialization to consider, as overrides may vary by Spec; Defaults to player's current Spec - onlyKnown
- boolean?
= true
- ignoreOverrideSpellID
- number?
= 0
Returns
- overrideSpellID
- number - Returns the spellID passed in if there is no override