C_PingSecure .SendPing
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This function is restricted.
|
Sends a ping to all members of your current group.
result = C_PingSecure.SendPing(type [, target])
Arguments
- type
- Enum.PingSubjectType
Value | Field | Description |
---|---|---|
0 | Attack | |
1 | Warning | |
2 | Assist | |
3 | OnMyWay | |
4 | AlertThreat | |
5 | AlertNotThreat |
- target
- string? : WOWGUID
Returns
- result
- Enum.PingResult
Value | Field | Description |
---|---|---|
0 | Success | |
1 | FailedSpamming | |
2 | FailedInvalidTarget | |
3 | FailedDisabledByLeader | |
4 | FailedUnspecified |
Details
- To submit a ping to an in-world location, first call C_PingSecure.GetTargetWorldPing with the screen position to place the ping at. If it returns true, call this function with the target parameter omitted or set to nil.
- To submit a ping that will display over a unit, the target parameter must be a valid unit GUID.
- Pings for units only support a limited subset of unit types. Creatures, Pets, Players, and Vehicles can all be pinged, but GameObjects such as gathering nodes and treasure chests cannot.
Patch changes
Patch 10.1.7 (2023-09-05): Added.
Categories:
- API functions
- API namespaces/C PingSecure
- API functions/restricted