C_EquipmentSet .GetEquipmentSetInfo
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C_EquipmentSet.GetEquipmentSetInfo |
+ 7.2.0 / 1.15.0 | ||
GetEquipmentSetInfo |
+ 3.1.0 |
Returns information about a saved equipment set.
name, iconFileID, setID, isEquipped, numItems, numEquipped, numInInventory, numLost, numIgnored = C_EquipmentSet.GetEquipmentSetInfo(equipmentSetID)
Arguments
- equipmentSetID
- number - equipment set ID to query information about.
Returns
- name
- string - name of the equipment set.
- iconFileID
- number - icon texture selected for the equipment set.
- setID
- number - equipment set ID.
- isEquipped
- boolean - true if all non-ignored slots in the set are currently equipped.
- numItems
- number - number of items included in the set.
- numEquipped
- number - number of items in the set currently equipped.
- numInInventory
- number - number of items in the set currently in the player's bags/bank, if bank is available.
- numLost
- number - number of items in the set that are not currently available to the player.
- numIgnored
- number - number of inventory slots ignored by the set.
Details
- Equipment set IDs are assigned when the set is created and do not change as other sets are added or deleted.
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