AnimationGroup:GetIgnoreFramerateThrottle
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Returns whether the animation group ignores the global animation frame rate limit.
ignored = AnimationGroup:GetIgnoreFramerateThrottle()
Returns
- ignored
- Flag - true if the animation group always renders at the real frame rate; nil if it obeys the global animation frame rate limit.
Details
- Animations obey a global animation frame rate limit by default -- even if the client's FPS is significantly higher, animations will only update at the frame rate returned by GetMaxAnimFramerate.
Patch history
Patch 4.1.0 (2011-04-26): Added.