ANIMA_DIVERSION_CLOSE
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Added in 9.0.1 |
Fires when the AnimaDiversionFrame should close.
ANIMA_DIVERSION_CLOSE
Payload
None
Details
- Fires when no longer interacting with an Anima Conductor; and also after calling C_AnimaDiversion.CloseUI() regardless if the panel was ever open.
Patch changes
Patch 9.0.1 (2020-10-13): Added.