User:Thio58167/Bexxliz
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Race | Goblin (Humanoid) |
Level | ?? Boss |
Location | Ebon Encampment |
Status | Killable |
Forgemaster Bexxliz is the second raid boss in the Grim Batol raid. The Forgemaster oversees the Ebon Encampment, and blocks entrance into the fortress itself. On normal mode, the fight is a fairly simple gear check, but the various Hard Modes can add more difficult to manage factors into the fight.
Background
Leader of the goblins serving Deathwing, Bexxliz was thrown out of the Undermine alongside his allies when the Steamwheedle Cartel discovered his alliances. He now oversees the Ebon Encampment, the center of Black Dragonflight's weapons and armor production.
Bexxliz in involved in the Kezan group quest, If Someone Asks If You're a Dragon..., introducing him as a character and explaining his presence in Grim Batol.
Abilities
Phase 1
Bexxliz
Forge Golem: During Phase 1, Bexxliz will be constantly forging Golems. Every 15 seconds, he will command one of them to jump down from the unreachable ledge he and his forge are on and attack the raid.
Ebon Golems
Energy Shielding: Damage taken from area of effect attacks reduced by 95%.
Memory Wipe: Every 18 seconds, Ebon Golems will wipe threat.
Metallic Strike: Deals 150% weapon damage and knocks the target back a short distance.
Ground Pound: Pounds the ground, stunning all active targets for 2 seconds and interrupting spellcasters. Has a 4 second casting time.
Cannonball: Shoots a fiery cannonball toward a player not in melee range, knocking all nearby targets back a large distance and dealing significant fire damage.
Charged Fuselage: For every 10% health the Ebon Golem loses, all targets take a small amount of nature damage every 3 seconds. Stacks 9 times.
Phase 2
Bexxliz
Death Ray: Fires a slow-moving Death Ray at a random target. If the beam comes in contact with a Goblin Mechanic, the effect ends and the Mechanic is killed.
Summon Goblin Mechanic: Summons a Goblin Mechanic to the aid of the caster.
Tinkering: Resurrects a fallen Ebon Golem with 300% health and grants it new abilities.
Ebon Golem
Vent Heat: Spawns a Superheated Vortex, a fiery tornado that randomly pursues players and knocks them back, dealing fire damage. Lasts 10 seconds.
Seismic Pulse: Summons a mobile earthquake. Players affected by it to be repeatedly knocked into the air a short distance and suffer minor nature damage.
Electrified Fuselage: Every time the Ebon Golem loses 25% of its total health, it will shock a random non-tanking player with a Static Charge, increasing damage and healing done by 25% and causing heavy nature damage every 3 seconds. After 8 seconds, this charge passes to another random player. A Static Charge will never affect the same player twice, and after one charge has three players, it disappears.
Goblin Mechanic
Heavy Toolbox: The mechanic's heavy toolbox reduces his movement speed by 50% and makes him extremely vulnerable to snare effects.
Repair Golem: Heals an Ebon Golem for 3% of its health every second.
Phase 3
Bexxliz
Ebon Golem
Discharge: Charges the area around the fallen Ebon Golem, increasing damage done by all affected by it by 100%.
Goblin Sapper
Rocket Boots: Increases movement speed by 100%. Cannot be used while armed.
Arm Explosives: Lights the Sapper's explosives, which slow the Sapper's movement to 0% over 6 seconds and cause him to explode for fatal damage.
Strategy
Pre-fight
When entering the Forgemaster's workshop, three neutral goblins will be immediately visible: Dizzo Dirtgold, Bina Burncoin, and Veero Voltspring. Neither of them have any special abilities to speak of and do not pull the other two when engaged. Which goblins remain alive decides which level of difficulty the boss fight will be set to. Dizzo grants Ebon Golems the Ground Pound and Seismic Pulse abilities, Bina lets them shoot Cannonballs and Vent Heat, and Veero gives them Charged and Electrified Fuselage.
Phase 1
Phase 1 on normal mode should be tackled like any trash fight, but barring area of effect attacks. The Ebon Golems should be grouped up and burned down individually in the same spot. Tanks hit with Metallic Strike should do whatever they can to close the distance between themselves and the golem as quickly as possible, and Memory Wipes should be called out to allow DPS to stop ahead of time.
Hard Modes make this stage more difficult, but still quite manageable. Cannonballs are instant cast, so ranged DPS and healers should just spread out to avoid being hit by someone else's Cannonball. Ground Pounds have a three second cast time, during which casters should stop casting to avoid the interrupt. Charged Fuselage cannot be avoided, meaning it should simply be healed through.
After many golems have fallen, Phase 2 will begin.
Phase 2
Phase 2 will present much greater challenges, especially on Hard Mode. It begins when the last add falls and Bexxliz jumps down and casts Tinkering on a fallen golem, and then mounts it.
Bexxliz will announce the beginning of this phase by jumping down from his ledge, casting Tinkering on a random Ebon Golem and mounting it. In addition to the abilities of the Golems of phase one (now hitting much harder), several new elements become apparent.
Normal mode raiders will need only to contend with Goblin Mechanics and Death Rays. Every 16 seconds, Bexxliz will summon a Goblin Mechanic. Their heavy tools reduce their movement speed by 50%, but they will still attempt to move toward the Ebon Golem and heal it. However, at any given moment (excluding right after a Death Ray), Bexxliz will be firing a yellow-red ray from his position toward a random player. Similar to Kologarn's Eye Beams, the ray moves slowly and should be avoided at all costs, as mere seconds in its range are enough to kill a non-tank. To counter both the Mechanics and Death Rays, the targeted player must move in such a fashion as to cause the Death Ray to hit the Mechanic, instantly killing the mechanic. This process also destabilizes Bexxliz's Death Ray slightly, which damages the Ebon Golem he is riding. When the Ebon Golem's health reaches 0, Phase 3 begins.
Phase 3
In Phase 3, Bexxliz will be stunned on the ground, and be targetable for the first and only time in the fight. Since healing and tanking are nigh-worthless in this phase, tanks should begin damaging Bexxliz, and healers should top the raid off and do the same.
Meanwhile, Goblin Sappers will begin spawning from the various entrances to the area. They will use Rocket Boots to close distance with the raid, then arm themselves and chase a random target. This target must pull them away from the raid as well as stay out of their range until they explode 6 seconds later.
The fallen Ebon Golems will also occasionally release a Discharge, increasing damage done by all players standing near it for 15 seconds. This should be utilized by ranged DPS as much as possible.
After 35 seconds, Bexxliz will reenter Phase 2.
Quotes
Aggro:
- That's not a very good idea!
Forge Golem:
- Eheh! Not so big NOW, are you?
Killing a player:
- Squish squash!
- I'll have to check their pockets later.
Phase 2:
- If you want something done, you've gotta do it yourself!
Death Ray Rebound:
- Nyah! It's not supposed to do that!
Phase 3:
- That's what I call a KABOOM!
Phase 2 repeat:
- That's it! No more Mister Nice Goblin!
Death:
- Good... to the... last... boom...
Loot
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User:Thio/Goblin's Revenge | ![]() |
User:Thio/Vial of Molten Chromium | |
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User:Thio/Robes of the Ebon Accord | ![]() |
User:Thio/Inventor's Guild Trousers | |
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User:Thio/Links of the Fiery Rune |
Related achievements
A Sound Pounding
Me and the Sappin' Makin' it Happen
Imported Toolkit
The following achievements are for the encounter's hard mode.
Primed
Prime Rate
Prime Time
Splendor of the Grim Batol Raider
User:Thio/Template:Fury of the Maelstrom