User:Nincaro/The Battle for Highmight Plaza (Azsuna End Scenario)
Stage 1: Hold Your Ground!
Defeat three waves of various Naga alongside side your Night Elf and Troll allies while the engineers attempt to blow open the plaza gates.
Wicked Legion Conqueror Abilities
These corrupted Naga are constantly flowing out of the lakes around the plaza gates.
- Wicked Adrenaline — Gains a stack of this every X seconds, increasing the damage of their basic melee attacks by Y% per stack. Can stack to 99.
Wicked Legion Bloodshaper
They draw power from the corpses of the dead littering the ground all around them.
- Bubble of Blood — Causes a target's blood to bubble, dealing X shadow damage every second for Y seconds and reducing their armor by Z% for the duration of the effect.
- Blood Puppet — Takes control of an enemy (only works on NPCs) via their blood for X seconds, increasing their health by Y% and forcing them to attack their allies either until the effect stops or they are killed.
Dreadshell
This massive fire turtle is unleashed by the Naga when the gates are blown open.
- Dreadful Breath — The beast emits a gout of acrid smoke from it's gaping maw, dealing X shadow damage to all targets within Y yards of it's frontal end and then dealing Z fire damage every second for A seconds.
- Shell Meteors — The beast launches several meteors from it's shell and onto the surrounding ground, dealing X fire damage to all enemies within Y yards of the areas they land in and stunning them for Z seconds.
Stage 2: Following Illidan
Follow Illidan through the plaza gardens and destroy the three Tide Portals.
Tide Portal #1 Abilities
Found in the eastern gardens.
- Summon Frost Imp — Summons five Frost Imps from Ahune's domain within the Abyssal Maw.
Tide Portal #2 Abilities
Found in the western gardens.
- Summon Hydra Dreadling — Summons two Hydra Dreadlings from the domain of the Abyssal Maw belonging to the Faceless Ones.
Tide Portal #3 Abilities
Found in the northern gardens.
- Summon Spawn of Neptulon — Summons three Spawns of Neptulon from his domain in the Abyssal Maw.
Frost Imp Abilities
They come straight out of the first portal and have very low health, but deal high frost damage.
- Frost Snap — Deals X frost damage to a target and reduces their movement speed by Y% for Z seconds.
Hydra Dreadling Abilities
They march out of the second portal one at a time and have incredibly high health + damage.
- Devastating Bite — Deal X physical damage to a target and reduces their armor by Y% for Z seconds. Also reduces their attack strength by A% for B seconds.
Spawn of Neptulon Abilities
They teleport to the the base of the third portal and have very high spell power, but middle health and low damage.
- Mist Shield — Absorbs all damage for X seconds and then deals that damage to all enemies within Y yards of them.
- Dread Bolt — Fires a bolt of dark water at a target, dealing X shadow damage and reducing their movement speed by Y% for Z seconds.
Destroying the Defenses
Fight alongside Illidan and some other Demon Hunters to deal with the defenders of the plaza.
Wicked Legion Destroyer Abilities
A constant flow of these come through holes in the plaza walls that just barely fit them.
- Skull Crushing Strike — Deals X physical damage in a Y yard radius in front of the user and applies a bleed debuff for Z seconds to all enemies hit by it.
Handmaiden of Athissa Abilities
Two of them join the battle every minute.
- Fel Blessing — Gives a friendly target a demonic blessing, healing them for X health and dealing Y shadow damage in a Z yard radius around them for A seconds.
- Condescending Blow — Slaps a target across the face, dealing X physical damage along with reducing all damage they take AND deal by Y%.
Lightning Cannon Ability
Four of them line the walls of the main plaza entrance and the stage ends when all of them are destroyed.
- Thunder Shock — Deals X nature damage to a target and creates a pool of electricity beneath them for Y seconds, dealing Z nature damage every second to all enemies that stand there until A seconds after.
Stage 4: Fight!
The final stage, during which you must deal with the remaining hostiles in the plaza.
Master of Blood
They will occasionally come rushing out to target Illidan specifically.
- Blood Harvest — Deals X shadow damage to a target, dazes them for Y seconds, and applies a bleed debuff for Z seconds.
Master of Frost
They are constantly coming to attack the Demon Hunters attempting to hold the line.
- Freezing Cry — Deals X frost damage to all targets within Y yards and freezes them in a block of ice for Z seconds.
Master of Thunder
Three of them stand guard around the gates to the Eye of Azshara and the champion will only come out when they are dealt with.
- Electrocution Strike — Deals X physical damage to a target, stuns them for Y seconds, and then deals Z nature damage every second for the duration of the effect.
Salcen, the Champion of Athissa
Summoned when the three Masters of Thunder are dealt with and ends the scenario when dealt with himself.
- Shatter Ground — Strikes the ground beneath him, dealing X nature damage to all enemies within Y yards and silencing them for Z seconds.
- Blast of the Wicked — Deals X fire damage to a target and dazes all enemies within Y yards of them for Z seconds.
- Piercing Jab — Deals X physical damage to a target along with reducing their armor and movement speed by Y% for Z seconds.