User:Gnomish alchemist/ Da alchemists guide to Roleplay a tinker

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This article is fan fiction.
The contents herein are entirely player made and in no way represent official Warcraft lore or history. The characters and events listed are of an independent nature and are applied for roleplaying purposes only.

Welcome to GA´s guide to roleplay a tinker! If you are the roleplayer who wants to roleplay a tinker, but dont know much about tinkers, read this guide!

Tinkers, who are they?

Tinkers are just more than engineers. They are adventourus, cunning, smart, fierce and sometimes even dangerous engineers.They usually carries heavy packages with gadgets, tools and ingridients to their new crazy invention. Most tinkers are specialized in fighting. Most tinkers are mercenaries and adventurers or sometimes salesmen. They are usually found among gnomes, dwarves and goblins.

Characteristics

  • Tinkers tend to carry about packs and pouches full of heavy tools, spare parts and inventions both finished and incomplete. In doing so, they quickly develop the ability to shoulder casually otherwise crushing burdens.
  • A tinker can put together devices out of random piles of spare parts or whatever wires and gears he happens to be carrying in his pockets at the time.
  • Tinkers prefer to spend days, weeks or even months constructing the devices they design. When adventuring, though, tinkers are often forced to throw together a device more quickly.
  • A tinker learns an esoteric technique developed by mad goblin tinkers and passed along to their brethren — the art of bomb throwing.
  • A tinker has employed his skills in dangerous situations often enough that he learns how to remain calm in combat even when operating complex controls or working to repair delicate machinery.
  • Tinkers are exposed to raw and powerful energies in the course of their work, and often develop a degree of resistance to one kind or another.

Wich class should i be?

Since tinkers are good in fighting, any close combat class is good.

Warrior: Tinkers are good in battle. They can use two handed coghammers, steamsaws, guns and more dreaded, mechanical weapons.

Paladin: Most like warriors, but paladin-tinkers can be tinkers specialized with both combat and healing people in the front.

Rogue: Actually the not best tinker choice since tinkers uses heavy armors. But it could work!

Shaman: For goblins and dwarves. The shaman can use medium armor, but they control lightning wich can be used as electricity, dangerous weapons and can be field medics.

Gear/Outfit

A tinker always needs a good gear in battle! Here is good choices:

Ulduar warriors gear

Gnomeregan bonechopper

 [Gizlock's Hypertech Buckler]

Any gun

More coming soon!