Talk:Tigon

From Warcraft Wiki
Jump to navigation Jump to search

Probably Fake

Hmm interesting, but these screens are not as convinceing as the Blood elve ones. They have a feeling of "hacked server using unseen-yet-in-the-game" models. Such as that skull pile thing. Thats for the Outlands. And is already inside the game. So I would call fake.

OwlBoy 22:33, 9 Nov 2005 (EST)

Sorry to burst your bubble...

But it's definitely fake. CM poster Caydiem confirmed it won't be cat-people. Tigons are actually the shapeshifted forms of two bosses in Zul'Gurub.

--Presea
That is no reason to delete speculations by another member - moved to here.
 ℑilver§ℑide 23:26, 7 Dec 2005 (EST)


I doubt Blizzard would use "These guys..." or "Way early on..." in their lore. That's too amateurish. This is even less convincing than the Worgen Rumor and at least Worgens are in the lore already.
Fandyllic 3:44 PM PST 12 December 2005

Old article content

Personally Im not sure what they are either after some forum chats ive come to now them as:

Starting area is the Frostscar Valley, in that inaccessable region between Stormwind and Ironforge. These guys have a profound connection to nature, rivaling that of the druids. Way early on, they sensed the corruption of the other intelligent races, and they became xenophobic and hid away beyond the mountains for ages. Now there is a great evil (connection to the Emerald Dream and the four dragons) that has emerged from within nature itself, and it hangs over Frostscar Valley like a veil, blotting out light, putrifying water, killing the flora and corrupting the wildlife. The Tigon has done what it can to save what little land remains: laying wards within the earth around their land and suspending trees on floating crystals of pure energy. These crystals are of a particular interest to the Venture Company, who have begun invading the valley to plunder them (may be the mobs in the starting zone). In desperate need of aid, and eager to drive the corruption from their land and all nature, the race seeks to join the Alliance, who's attunement to the Light and to nature (Night Elves) puts them a step above the Horde on the purity scale. The new race will not cooperate with the Horde, because they sense the evil atrocities that the Forsaken (and quite possibly the Blood Elves) have in store for the world.

Thats all I know About Copywrite stuff the person who wrote this "Feel free to download these screenshots and post them on other forums, in the event that this thread is deleted." the webpage is here http://banished.siteburg.com/phpBB2/viewtopic.php?t=90 Happy viewing ^_^

--Galcybe

Tigons as a proper race?

I doubt Tigons will become a proper race anytime soon. They're jungle-cat shapeshifts, which seems completely out of place in the alien world of Outland. -Presea



I found Tigon lore from a Wizards of the Coast Catfolk thing, they seemed to be converted over and it made partial sense.

Below is the exact article taken from User Demigod on WoTC ~ Lordrayken

ORIGINAL POST DATE: January 17th, 2008 under Races on the Wizards of The Coast Dungeons and Dragons board.

TIGONS “Wherever the plains take me, that is where I will wander.” -Marrash of the Flying Eagle Tribe, Tigon Hunter

The great tribes of the Tigons wander where they will, but never outside of their country, putting passion into everyday of their varied lives. Tigon nomads roam the grassy plains, living in tribes segregated by their visual differences. Tigon tribes range from friendly to hostile; encounters with a Tigon depend more upon an individual Tigon’s mood and the circumstance more than any tribal mind-set. Quick in movement and thought, and strong with their arms and legs, the Tigon rely on short bursts of energy to accomplish nearly every task, making the other races of the horde and alliance seem plodding and dedicated in comparison.

TIGON RACIAL TRAITS Tigons resemble a cross between a large predatory cat and a human, with a sleekly muscled humanoid body and the head and mane of a feline. Most male Tigon’s wear their hair in short, sleek length around their face, having no actual hair from their heads like humans other than their actual fur, while females keep theirs long and wild. The most common Tigons (the most common out of their incredibly rare race that is) have feline characteristics reminiscent of panthers, including short black manes for males and ivory fangs. Other groups have the characteristic markings and appearance of tigers, leopards or cheetahs, with puma being the rarest breed (only 5 known puma Tigons exist out of the 200 on Azeroth). Tigons have thicker nails than other humanoids, and are quite capable of using them in the same way as their feline counterparts, and can make unarmed attacks much more vicious than humans. Many Tigon favor the use of charms and totems that they tie onto their arms and legs for luck in battle, success on the hunt, and good fortune in other such endeavors. Tigon males are commonly 7 to 8 feet tall and weigh around 200 pounds. Tigon females are commonly 6 to 6 1/2 feet tall and only weigh about 140 pounds. Tigons have an average lifespan of anywhere from 40 to 65 years old and do not do well in their old age, typically, all hunters and warriors are no older than 25. Tigon speak Common and Orcish and a language called Panthris (Feline to outsiders who know of their existence) but it is very rarely that a Tigon can practice use in Common and Orcish, and as such they may seem very slow when confronted by someone who speaks such languages fluently. Brighter Tigons often speak the languages of gnolls and tauren, who share their shamanistic beliefs.

Tigon characters posses the following racial traits:

• +4 Strength, +4 Agility, +2 Spirit, +2 Charisma. Tigons are muscular, agile and wise creatures who keep themselves very clean and neat. • Medium size. • Space/Reach: 5 feet/5 feet. • A Tigon’s base land speed is 40 ft. • Low-Light Vision: Tigons can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain ability to distinguish color and detail under these conditions. • Racial Hit Dice: A Tigon begins with two levels of humanoid which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +1. • Racial Skills: Tigons have a +2 racial bonus on Listen, Spot, and Move Silently checks. A Tigon’s humanoid level give it skill points equal to 6 X (2 + Int modifier). Its class skills are Listen, Spot, and Move Silently. • Racial Feats: A Tigon’s humanoid levels give it one feat. • +1 natural armor bonus. • Natural Weapons: Two Claws (1d6 each) • Special Qualities: A Tigon can choose between Scent or Track, depending upon which tribe he was raised in. • Automatic Languages: Common or Orcish and Panthris. Bonus Languages: Draconic, Gnoll, Taurahe, Sylvan. • Favored Class: Hunter. • Level adjustment: +2.

TIGON SOCIETY Tigons maintain a tribal society similar to that of many nomadic Horde cultures. Lands: Tigons roam the open grasslands of Northern Stormwind in the temperate/tropical region that is currently unexplored by major civilizations. The Tigons of most tribes call this area “Tigrathia” but the Tigons of predominately panther type call the area “Panth.” Tigons shun the colder lands and have never thought to venture north to Dun Morogh even in the heights of summer. Wandering tribes of Tigon rarely come close to large cities of any other race when they do leave their country, but a few have been seen by passerby to occasionally camp within sight of a smaller village or town in order to trade briefly, keeping vestments on to disguise themselves as to not reveal they are Tigon. This is exceedingly rare, however, as only one or two tribes of perhaps five to six Tigons have ever camped near villages. Tigons roam great distances in their travels and do not become attached to a specific range or territory except for Tigrathia which most always return to.

Settlements: Tigon encampments balance defensibility with ease of escape from a dangerous area. Generally circular in nature, Tigon encampments focus on a central communal area where children play and the elders care for them and practice their crafts as Tigons are generally 95% unsuccessful at breeding even a single child (children are rare). The tents and lean-tos of individual families range out from this central wooden center, with the most able warriors occupying tents on the outskirts of the perimeter. There is one central settlement known as “Kerrana Vah’shir” or “Large Cat Village” in the north of the Tigons country Tigrathia, but rarely do Tigon’s gather near there, and it’s only used in times of war (in which case this has only happened once with a tribe of ogres that wanted possession of the country).

Power Groups: With no large nations or powerful alliance of tribes to bind them together, Tigon experience little of politics and power struggles that define other races, especially of the Horde and Alliance. Instead, most tribes receive insight from another source: the outriders, the druids, and the chieftain. The outriders are the most skilled scouts of the tribe, and they govern the direction that the tribe hunts and travels, unless the chieftain overrules this choice. The druids, the primary source of healing and magical power within their groups, hold a great deal of influence over most of Tigon life and often advise the chieftain on important issues. The chieftain makes decisions on everything that affects a tribe as a whole. Most tribes typically have ten females, ten males, five scouts male or female, five warriors typically male, two druids male or female (sometimes priests or shamans), and one chieftain always male.

Beliefs: A deeply spiritual people, Tigons generally worship one deity to the exclusion of others. They are monotheistic. Most Tigons follow the precepts of Malfurion Stormrage, the greatest Archdruid to have ever lived. Others typically follow Obad-Hai, with devout priests and druids and shamans praising his name. Tigon revere Malfurion Stormrage more for his connection to natures power, his governance of plants and animals than for his connection to to the primary elemental forces such as fire or water. Shamans follow his elemental teachings, druids follow his governance of plants and animals, and priests preach his teachings of the divine and heal their people with his magic. Other Tigons, (the three adventurers that disbanded and left Tigrathia permanently) pay homage to Fharlanghn. While most tribes of Tigons move around Tigrathia in a nomadic fashion, a few travel much more than others and keep Fharlanghn as their primary deity.

Relations: The few Tigons that have left have returned home to report the fact that their race gets along with just about every monstrous race that lies on Azeroth, and the few shamans that have left report that all the races of the Horde took to them fondly, while the Alliance races treated them with disgust and racism. They admire those who live in the wild more than city dwellers. Because of this Tigon leaving Tigrathia now seek the company of furbolgs, night elves, tauren, and gnolls. Tigons have a hard time understanding the slow steady approach that dwarves take to life, and the two races have nothing in common. Because they are such total opposites in both temperament and physical abilities, Tigon and humans rarely enjoy each other’s company, although this may account for the slight animosity humans have towards bestial races.

TIGON CHARACTERS Heavily muscled, agile and charismatic, Tigon characters make excellent rogues and hunters. Adventuring Tigon: Adventuring Tigons feel the restlessness common to their people more acutely than most. The thrill of discovery and the great sense of curiosity drive these Tigons to break from their tribes and wander other lands. Beyond simple wanderlust, some Tigons find the heat of combat exhilarating, and the rush of danger drives the Tigon ever onward. Tigons admire adventurers and see accomplished adventurers as great assets to the tribe. The nomadic life of the Tigon is fraught with danger and unexpected encounters, and the life of the typical Tigon is more akin to that of an adventurer than the life of a typical human or an elf.

Character Development: Tigons should select feats and skills that take advantage of their high Dexterity and Strength or mitigate the drawbacks of their +2 level adjustment. The easiest way to do this is through ranged combat – it turns the Tigon’s high Dexterity into a bonus on attack rolls and keeps the monsters hurting at a distance or up close, minimizing Tigon’s lack of hit dice compared to other creatures of its ECL.

Character Names: Tigon’s favor names that begin with “D,” “M,” or “N” and contain multiple “S” and “R” sounds. A Tigon clan name translates into Common (or Orcish) as a participle (a verb made into an adjective by adding “-ing”) followed by a noun. Male Names: Densharr, Mersharr, Nermissar, Therrass. Female Names: Dessirris, Mianissa, Morasha, Nera, Thessana. Clan Names: Flying Eagle, Hunting Tiger, Running Brook, Screaming Arrow.

(Because Tigon are so unheard of in the WoW world and technically have never been included as an actual race yet, I have included another section to the race in full 3.5 format for help to this races behaviors and role-playing.)

ROLEPLAYING A TIGON Tigon respond to the varied experiences of life with passion and emotional intensity. They accomplish as much in their quick but short-lived bursts of activity or emotion as other races do in their relatively plodding pace. Tigons relish both the heated ferocity of battle and the warmth of a quiet meal with trusted companions.

Personality: Tigon share a quick and engaging confidence that makes them seem always ready for the next challenge. Quick to anger and just as quick to forgive, Tigon live a life filled with emotion. Members of most bestial races (including The Horde) find the Tigon pleasant company despite their mercurial temperament, finding their free-flowing emotion and enjoyment of life refreshing and captivating. The emotional Tigons have a darker, dangerous side as well, and they are as likely to meet an insult with a drawn weapon as they are to shrug it off with a jest. Roleplaying Application: Let your emotions come to the surface at every opportunity. When you form an opinion, express it. React passionately to most encounters, drawing weapons when a fight is eminent and offering welcome to those who seem friendly. Don’t be shy about criticizing the things you don’t like. Don’t be stingy with praise for those things you enjoy.

Behavior: Tigons move in quick bursts of speed rather than in one steady gait. Even when covering long distances they intersperse short dashes with short periods of rest. Members of other races find this style of movement almost impossible to emulate, but to Tigons its much less tiring than simply trudging on at a steady pace. Tigons also place great importance on small tokens that serve as physical connections to their memories, and they view these special tokens as having physiological importance if not true magical power. Adult Tigons carry several such tokens with them at all times, ranging as large as weapons and armor that served well in past battles, to items as subtle as a small brooch that the character wore on an important day in the past. For Tigons, this tradition is a deeply personal experience, and marks their past experiences greatly. The highest compliment a Tigon can pay someone is to present one of his tokens as a gift and explain its significance. Roleplaying Application: If you use miniatures when you roleplay inside of a dungeon on a playing mat, you can use it to show the fact your character is running ahead in quick bursts of speed in front of the party and taking a rest. If you don’t use miniatures, or if you only use them during combat, emphasize the way you move by describing your movements as jumping or dashing rather than walking. Take the time to be clear about your character’s position relative to the rest of the party.

You should pick a minor token that has special meaning to you at least once a level. Although these tokens may sometimes be weapons or items that helped you or your companions through a tough battle, most should be simple items that others would never suspect hold such meaning. As a sign of great respect or friendship, you can present one of these items to another character or NPC, but you should do this at most every few levels, and not more. Such tokens might include the dagger a friend gave you a long time ago, the fletching from the arrow that killed the first game animal you took down, or a well-worn bowl that your grandfather carried with him on his adventures.

Language: Tigons have their own language, which they use primarily for conversation with other members of their race. Regardless of whether they communicate in Panthris, Common, Orcish, or some other language, Tigons express their opinions quickly and expect others to do the same. Tigons can listen to others patiently enough, but once they have expressed a clear opinion, they expect the conversation to come to a conclusion quickly. They have little time for those who try to persuade or debate by simply restating their opinion. They grow bored when others take a long time to reach a point or who view an exchange of opinions as a trial of endurance (arguing). Roleplaying Application: Don’t debate – take the time to listen to others and then express your opinion or view. Only express your opinion once but don’t be abrupt or blunt. Maintain an open attitude towards the thoughts of others. Express your emotions openly in conversation, magnifying most responses to represent greater heights of emotion.

A World of Warcraft Reminder: Tigons have never been officially released by Blizzard as an actual race. As such, all the above information is my best possible speculation and insight on Catfolk, Tigers, Felines, and other tribal races from World of Warcraft combined to create a realistic look at what the Tigon race would be like. Tigons have a strong hatred for undead and anything unnatural including demons and they do not like the greed of goblins. I didn’t envision Tigons to ally with members of the Alliance (other than Night Elves) because they are against corralled cities and heavily shamanistic. This race may now be used by anyone on the WotC forums, please enjoy this new addition to WoW’s hidden races. Bye bye, thanks for reading. -Demigod “See you at the table.”

Once again, this is not my doing, but I found this highly interesting and Demigod has been present at Blizzcon, D.I.C.E., and several other inside looks at Blizzard games via conventions, so I have no idea whats in store. ~ Lordrayken 00:30, February 27th 2008 (UTC)

Yeah, but not in any official capacity, I'm sure. No matter how many posts he makes or how many cons he goes to, the fact remains that he is an employee of neither Blizzard nor WotC, and thus the above is purely fanfic material. Hell, he even includes a disclaimer about that at the bottom. -- Dark T Zeratul 06:59, 27 February 2008 (UTC)
I don't know, he seemed to be talking about them for a long time and then he came up with that post. So. I really like most of it, it fits entirely. I wonder if anyone from Blizzard would ever get around to reading it. ~ Lordrayken 15:22, February 27th 2008 (UTC)

Roar

I updated the page to reflect that tigons now have three members of its 'race' - see Roar. ---- Varghedin.jpg Varghedin  talk / contribs 09:33, 27 January 2007 (EST)

"Cat"aclysm

Aren't they adding a catlike stone people race to Uldum? The Tol'vir... travlr23 (talk) 19:21, December 21, 2009 (UTC)

Yes, but considering the Egyptian-like style, I bet on Sphynx like creatures like Obsidian Destroyer.
IconSmall Hamuul.gif Loremaster A'noob, Arch Druid of the Noobhoof Clan (talk/contribz) 19:35, December 21, 2009 (UTC)