Talk:Slice and Dice

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Is the "allows more poison applications in a given time frame" statement correct? It was always my understanding that no matter what your attack speed was, procs (including poisons) would be applied at a constant rate. Am I mistaken? --Gamemastax 13:20, 11 Dec 2005 (EST)

The Project:Reference desk would be a better place to ask this question; and I am sorry that I personally do not know the answer. --  ℑilver§ℑide 16:30, 11 Dec 2005 (EST)
I've never played a rogue, so I'm not certain, but there's a couple things that are probably pretty certain.
  1. If poisons are applied each and every strike or if the proc rate is faster than the weapon speed, then yes it will allow more poison applications in a given time frame.
  2. Otherwise, it's not a correct statement.
And since this question refers immediately to the article at hand, doesn't it indeed belong here? Schmidt 17:48, 11 Dec 2005 (EST)


The statement is correct, each strike has an x% chance to apply a poison. CJ 04:57, 12 Dec 2005 (EST)

LOL. Then I didn't know what I was talking about. I thought I didn't really need to read the article to answer the question. So much for that! Schmidt 20:27, 12 Dec 2005 (EST)
aye, it does give more. the proc per minute phrase doesnt mean a proc will happen every x minutes, its states the chance that the proc will happen each minute. say you have a 2.0 attack speed, with a 10% chance to proc per hit, the proc per min would be 10%x30(you attack every 2 seconds)=300% chance it will proc in a minute. so it would have a 33% chance, i beleive, as it should proc 3 times in a minute.
increasing you attack speed with almost any proc will make it proc more often. say you have crippling poison with 20% chance to proc on 2 weapons, each at 1.8 speed. with slice and dice the proc % would stay the same, but both weapons would now be hitting at 1.26 i think. so it would hit more often, and thusly proc more often.--Haddon 20:51, 12 Dec 2005 (EST)
I don't think I even knew about the PPM system when I wrote that, but even after learning about it, it was still my understanding that poisons were somewhat unique in that they still work off of a base % chance to proc per hit. I *could* be wrong about this, but I am about 95% sure that this is how they work. Hence the +% talents and the demand for very fast offhand weapons such as Julie's Dagger). (I'm not currently playing the game, though, so they may have changed all of this in a recent patch.)--Phuror 14:28, 16 Jan 2006 (EST)


Shouldn't
"The best strategy for slice and dice in raid setupts is as follows, Garrotte and immediately cast SnD, build 3 combo points and refresh SnD slightly before it ends, then build 5 combo points and refresh just before it is about to end / your energy would tick over 100 (this works assuming you are using Sinster Strike and have 3/3 Improved Slice and Dice, also know as 1 3 5 SnD). At this point you can alternate 5 combo point SnD and Rupture until the boss is dead."
go to Rogue Tactics? Plus, I think the strategy in question isn't always the optimal strategy, often shorter cycles (like 4s5r or 3s5r) are better. Tinunduil (talk) 18:24, 23 September 2008 (UTC)