Talk:Gem properties
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A few things I have to say:
- First, Mp5 and spirit are not offensive in essence. If we consider more than the base description we'd have to start enumerating everyting. Yes spirit is partially offensive for a warlock with
[Fel Armor], but a warlock with
[Demon Armor] won't benefit from anything offensive. Also, it wouldn't make sense to say that armor is offensive just because some warriors have the
[Armored to the Teeth] talent. If this isn't clear: Offensive is if you answer "yes" to "Will it make you kill/heal faster?". Defensive is if you answer "yes" to "Will it make you last longer?".
- Second, I fail to see why the primary "gem names" were added in the first table, that only duplicates information from the second table.
- Third, I don't understand why someone removed the "reset" button in the first table, it resets the order to the order of the second table which is useful. I re-added it.
Xhamon (talk) 01:13, 26 May 2009 (UTC)
Overhauling language
Overhauling language to remove impression that gem stats are ingredients that can be used by the player to create uncut gems. Keyesc (talk) 18:14, 5 May 2009 (UTC)
Actions/Longevity
The table is neat but it needs a definition of these terms. I don't understand what it means for a gem to have "longevity" or "actions."Dr. Cheis (talk) 19:25, October 15, 2010 (UTC)