Talk:Crushing blow
Maximum Defense
- The maximum defense that can be applied by a player against reducing crushing blows versus mobs with higher weapon skill is 5 * the player's level. A level 70 player therefore cannot apply more than 350 points of defense against crushing blows versus level 71 and higher mobs, even if the player's normal defense is higher than 350.
Does this comment mean there's no point in developing defense gear beyond 350? The statement is really awkward and doesn't make sense in light of other comments that say 490 defense is the magic number for pallies. This comment, to me, means there's no use in getting any defense gear, and the only ratings worth getting are block, dodge, and parry. Schmidt 19:39, 27 August 2007 (UTC)
- Note that this comment is only speaking toward crushing blows, not critical hits. Defense above and beyond your toon's maximum base defense (350 at lvl 70) does not help prevent crushing blows, but it doesn't help prevent crits, which are more important to remove from the attack table anyway. Coredumperror 11:34, 23 September 2007 (UTC)
- Defense always helps your avoidance by adding small amounts (0.04%) to your base miss, block, dodge, and parry values. This slightly pushes off crushing blows per Defense point (not per rating point) and after you are at 102.4% it pushes block off in favor of 0.12% more total avoidance in the form of 0.04% each of miss, dodge, parry. Shamroth Feb 6 2008
- Removed this paragraph, as it's largely inaccurate and confusing. As stated here and in theorycrafting, defense does increase you chance to avoid crushing blows beyond maximum base defense (by pushing crushings off the attack table). Furthermore, a non-max level character should be able to apply +defense items/enchants to reduce the chance of receiving a crushing blow from same level mobs. As a side point, crushing blows are 'fixed' in WLK. Lukian (talk) 18:48, 16 August 2008 (UTC)
- Defense always helps your avoidance by adding small amounts (0.04%) to your base miss, block, dodge, and parry values. This slightly pushes off crushing blows per Defense point (not per rating point) and after you are at 102.4% it pushes block off in favor of 0.12% more total avoidance in the form of 0.04% each of miss, dodge, parry. Shamroth Feb 6 2008
Blocking
- It is worth mentioning that if an attacked is blocked (as with a shield) by a player, that attack will never be reported as a crushing blow. This probably means that a blocked attack will always do the same damage as a normal (non-crushing) hit minus the block amount.
- It should also be noted that increasing your chance to block does not lower your chance to receive a crushing blow, unless your total avoidance is high enough to take away any chance of receiving a normal hit (this is why [Shield Block] prevents crushing blows). This has never been officially confirmed by [Blizzard], but it has been shown experimentally using several thousand attacks as data.
- The warrior ability, "Shield Block" increases your blockrate by 75% - removing crushing blows from the parry/dodge/miss/crit/crushing-blow/block table that occurs when an opponent attacks and making you more or less "immune" to both crushing blows and critical hits in a PvE environment.
You can't block a crit to my knowledge and so this last statement about Shield Block making you crit and crush immune is false, the same as it appears on the Shield Block page. Can anyone confirm this?I was mistaken, crits can be blocked, it's just a terribly unreliable way to do it compared to stacking enough defense.Shamroth Feb 6 2008
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Do Absorption effects (of particular interest due to the two piece of warrior T4 (Blade Turning) prevent crushing blows? NohraK 06:15, 7 January 2008 (UTC)
- Whether absorption effects happen before or after the combat table is solved for it would have no bearing on Crushing Blows. Further, it probably happens afterwards.Shamroth Feb 6 2008
Druids
Druids can push everything off the attack table with Hyjal/BT gear. Of course you need dodge trinkets like Moroes Pocket Watch and Badge of Tenacity and its a 2 minute cooldown.
- Do we really need to state this? We could just as well say Shamans, Hunters and Rogues can become crush immune with CDs and trinkets kicked in... Caern 13:52, 21 March 2008 (UTC)
Crushing Blows and Scorpid Sting
I had an argument with some tanks and hunters a few days ago, whether Scorpid Sting was capable to push off Crushing Blows off the table (given the Tank got 97.4% Avoidance). I'm not really good with ingame maths and formulas and can't really tell at which part Scorpid Sting would interfere with the attack table. Anybody got reliable information on the topic? Caern 13:52, 21 March 2008 (UTC)
- PS: Insect Swarm can actually been added to the question. Caern 13:59, 21 March 2008 (UTC)
- I believe it adds to the tank avoidance, though I have no proof either. Anyway, it is not a good idea for a tank to rely on someone else to be uncrushable. Interesting point but better not add it to the main article. WakemanCK 04:19, 4 April 2008 (UTC)
Crushing Blows is this theory accurate with more recent WoW changes
We know that as of Hyjal/BT some mobs can be flagged to not provide crushing blows, regardless of their level/weapon-skill (and this trend continues in Sunwell.) Interestingly, Highlord Taelan Fordring shows up in WPL as a 63 elite, but he is still able to land crushing blows on me at 70 (but not if I push them off the table with blocks.) In theory at 63 he shouldn't be able to do this, since my defense skill cap should be higher than his weapon skill, but obviously it is happening. Jpeil (talk) 23:05, 6 June 2008 (UTC)
The level-capped Defense at which crushes stop being possible
I just did an experiment on a level 77 druid. I was being attacked by level 80 mobs, and started the experiment with 380 Defense skill.
At 380 Defense, I was taking regular crushing blows from level 80 mobs. Then I skilled up my Defense by 1 point.
At 381 Defense, I took NO crushing blows from level 80 mobs in almost 5 minutes of allowing myself to be hit.
So: You will only take Crushing Blows if your attacker's level*5 is at least 20 points higher than your level-capped Defense. (Where "your level-capped Defense" means your Defense capped at your level*5.)
- --WoWWiki-Tracer (talk) 05:47, 15 March 2009 (UTC)