File:Zereth Mortis concept 1.jpg
Original file (2,496 × 609 pixels, file size: 398 KB, MIME type: image/jpeg)
Summary
Concept art of Zereth Mortis. Artwork by Gabriel Gonzalez.
Artist's comment
The zone of Zereth Mortis created an opportunity for the team to experiment with new ways to approach creating environments. We experimented a lot with ways in which we could incorporate geometry, and otherworldly elements to create a sense of intent in the environment. It was important to us to create variety within the zone, so we experimented with a range of sub biomes. In the image above we attempted to get a better understanding of how these different biomes would work together.
Source
- https://blizzard.gamespress.com/WoW-Shadowlands-Eternitys-End-Announcement
- https://www.artstation.com/artwork/klmBEA
Licensing
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 09:48, 5 October 2023 | 2,496 × 609 (398 KB) | DeludedTroll (talk | contribs) | == Summary == Concept art of Zereth Mortis, by Gabe Gonzalez. ==Artist's comment== ''The zone of Zereth Mortis created an opportunity for the team to experiment with new ways to approach creating environments. We experimented a lot with ways in which we could incorporate geometry, and otherworldly elements to create a sense of intent in the environment. It was important to us to create variety within the zone, so we experimented with a range of sub biomes. In the image above we attem... |
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