Fel Orc Raider

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For lore about raiders, see Raider.
Fel Orc Raider

BTNChaosWolfRider.png
500

BTNChaosWolfRider-Reforged.png
Fel Orc Raider Reforged.png

Race Fel orc
Base unit Raider
Statistics
Hit points 690
Hit point regeneration Always
Hit point regeneration rate 1 HP/sec.
Unit Classified As Ground
Level 5
Gold 180 Gold
Lumber 40 Lumber
Food 3 Food
Produced at Bestiary
Build time 28 sec.
Repair time 28 sec.
Stock Maximum 3
Stock Replenish Interval 30
Gold Bounty Awarded 32-46 BTNPillage.png
Transport slots 1
Attacking priority 5
Sleeps No
Hotkey R
Collision Size 32
Combat
Normal attack 23-27
Can attack Ground, Structure, Debris, Item, Ward
Range 100/Melee
Attack type Chaos
Cooldown 1.65 sec.
Weapon type Normal
Armor Type Flesh
Defense Type Light
Armor 0
Day Sight 1400
Night Sight 800
Movement Speed 350
Turn Rate .5
Sound
Sound Set Wolfrider
WC3RoC-logo.png
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Fel Orc Raiders appear in the Blood Elf campaign, while Chaos Raiders are used in the campaign after Grommash Hellscream drinks from the Chaos Well. They both have a different red skin color and glowing yellow eyes compared to normal orcs.

Chaos Raiders have their armor type as heavy and they cost 210 gold to produce, all other statistics appear to be the same.

Spells and abilities

Ensnare

BTNEnsnare.png
Causes a target enemy unit to be bound to the ground so that it cannot move.
Air units that are ensnared can be attacked as though they were land units.
Research Cost Researched At Upgrade Time
100 Gold 25 Lumber Beastiary 40 sec.
Duration (Hero) Cooldown Range Allowed Targets Effect
12 (3) sec. 16 sec. 50 Air, Ground, Enemy Target caught by net
  • Use Ensnare to bring flying units to the ground so that you can kill them with melee units such as Grunts and Tauren.
  • Use Ensnare to stop units from running away. If the enemy is running away, cast Ensnare on the tail end of their train. Pick off whatever units you can which will reduce the enemy army and make them pay for running.
  • Use Ensnare to break away powerful enemy melee units so they can no longer contribute to the battle as shown in a below screenshot.
  • Don't bother casting Ensnare on ranged troops unless you're trying to prevent them from running away.
  • You can continue to cast Ensnare on enemy Heroes to trap them if you have multiple Raiders with Ensnare ready to go. Just keep casting until your army can finish the Hero off.
  • Ensnare can be used to interrupt spells that require spell channeling.
  • When Assaulting a town, Peons or Peasants etc. will try to repair. Use Ensnare to stop them.

Pillage (Passive)

PASBTNPillage.png

Each attack that does damage to a building also gains resources.

Pillage returns 50% of the cost of the building if you destroy it at full health.
Research Cost Researched At Upgrade Time
75 Gold 25 Lumber Great Hall/Stronghold/Fortress 60 sec.

Upgrades

BTNOrcMeleeUpOne.png
Steel Melee Weapons
Increases the melee attack damage of Grunts, Raiders, and Tauren.
Research Cost Researched At Upgrade Time Effect
100 Gold 75 Lumber War Mill 60 sec. Damage Dice Bonus: 1
BTNOrcMeleeUpTwo.png
Thorium Melee Weapons
Further increases the melee attack damage of Grunts, Raiders, and Tauren.
Research Cost Researched At Requirements Upgrade Time Effect
200 Gold 125 Lumber War Mill Stronghold 75 sec. Damage Dice Bonus: 2
BTNOrcMeleeUpThree.png
Arcanite Melee Weapons
Further increases the melee attack damage of Grunts, Raiders, and Tauren.
Research Cost Researched At Requirements Upgrade Time Effect
300 Gold 175 Lumber War Mill Fortress 90 sec. Damage Dice Bonus: 3
BTNSteelArmor.png
Steel Unit Armor
Increases the armor of Grunts, Raiders, Tauren, Troll Headhunters, Wind Riders, and Catapults.
Research Cost Researched At Upgrade Time Effect
150 Gold 75 Lumber War Mill 60 sec. Armor Bonus: 2
BTNThoriumArmor.png
Thorium Unit Armor
Further increases the armor of Grunts, Raiders, Tauren, Troll Headhunters, Wind Riders, and Catapults.
Research Cost Researched At Requirements Upgrade Time Effect
300 Gold 150 Lumber War Mill Stronghold 75 sec. Armor Bonus: 4
BTNArcaniteArmor.png
Arcanite Unit Armor
Further increases the armor of Grunts, Raiders, Tauren, Troll Headhunters, Wind Riders, and Catapults.
Research Cost Researched At Requirements Upgrade Time Effect
450 Gold 225 Lumber War Mill Fortress 90 sec. Armor Bonus: 6

Patch changes

  • WC3tFT-logo.png Patch 1.25b (2011-03-08): Ensnare Cooldown increased to 16 from 12.
  • WC3tFT-logo.png Patch 1.19 (2005-09-19): Ensnare duration reduced to 12 seconds from 15 seconds.
  • WC3tFT-logo.png Patch 1.10 (2003-07-03):
    • Ensnare duration increased to 15 from 12
    • Ensnare range increased to 500 from 400.
  • WC3RoC-logo.png Patch 1.06 (2003-06-03):
    • Ensnare lasts 12 seconds, down from 20 seconds
    • Ensnare Cooldown lowered to 12 seconds, down from 20 seconds.

World Editor description

Highly mobile wolf rider infused with the blood of demons.