- For lore about raiders, see Raider.
|
Race |
Fel orc |
---|
Base unit |
Raider |
---|
Statistics |
---|
Hit points |
690 |
---|
Hit point regeneration |
Always |
---|
Hit point regeneration rate |
1 HP/sec. |
---|
Unit Classified As |
Ground |
---|
Level |
5 |
---|
Gold |
180 |
---|
Lumber |
40 |
---|
Food |
3 |
---|
Produced at |
Bestiary |
---|
Build time |
28 sec. |
---|
Repair time |
28 sec. |
---|
Stock Maximum |
3 |
---|
Stock Replenish Interval |
30 |
---|
Gold Bounty Awarded |
32-46 |
---|
Transport slots |
1 |
---|
Attacking priority |
5 |
---|
Sleeps |
No |
---|
Hotkey |
R |
---|
Collision Size |
32 |
---|
Combat |
---|
Normal attack |
23-27 |
---|
Can attack |
Ground, Structure, Debris, Item, Ward |
---|
Range |
100/Melee |
---|
Attack type |
Chaos |
---|
Cooldown |
1.65 sec. |
---|
Weapon type |
Normal |
---|
Armor Type |
Flesh |
---|
Defense Type |
Light |
---|
Armor |
0 |
---|
Day Sight |
1400 |
---|
Night Sight |
800 |
---|
Movement Speed |
350 |
---|
Turn Rate |
.5 |
---|
Sound |
---|
Sound Set |
Wolfrider |
---|
Fel Orc Raiders appear in the Blood Elf campaign, while Chaos Raiders are used in the campaign after Grommash Hellscream drinks from the Chaos Well. They both have a different red skin color and glowing yellow eyes compared to normal orcs.
Chaos Raiders have their armor type as heavy and they cost 210 gold to produce, all other statistics appear to be the same.
Spells and abilities
Ensnare
- Causes a target enemy unit to be bound to the ground so that it cannot move.
- Air units that are ensnared can be attacked as though they were land units.
Research Cost |
Researched At |
Upgrade Time
|
100 25 |
Beastiary |
40 sec.
|
|
|
Duration (Hero) |
Cooldown |
Range |
Allowed Targets |
Effect
|
12 (3) sec. |
16 sec. |
50 |
Air, Ground, Enemy |
Target caught by net
|
|
- Use Ensnare to bring flying units to the ground so that you can kill them with melee units such as Grunts and Tauren.
- Use Ensnare to stop units from running away. If the enemy is running away, cast Ensnare on the tail end of their train. Pick off whatever units you can which will reduce the enemy army and make them pay for running.
- Use Ensnare to break away powerful enemy melee units so they can no longer contribute to the battle as shown in a below screenshot.
- Don't bother casting Ensnare on ranged troops unless you're trying to prevent them from running away.
- You can continue to cast Ensnare on enemy Heroes to trap them if you have multiple Raiders with Ensnare ready to go. Just keep casting until your army can finish the Hero off.
- Ensnare can be used to interrupt spells that require spell channeling.
- When Assaulting a town, Peons or Peasants etc. will try to repair. Use Ensnare to stop them.
Pillage (Passive)
Each attack that does damage to a building also gains resources.
- Pillage returns 50% of the cost of the building if you destroy it at full health.
Upgrades
- Steel Melee Weapons
- Increases the melee attack damage of Grunts, Raiders, and Tauren.
Research Cost |
Researched At |
Upgrade Time |
Effect
|
100 75 |
War Mill |
60 sec. |
Damage Dice Bonus: 1
|
-
- Thorium Melee Weapons
- Further increases the melee attack damage of Grunts, Raiders, and Tauren.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
200 125 |
War Mill |
Stronghold |
75 sec. |
Damage Dice Bonus: 2
|
-
- Arcanite Melee Weapons
- Further increases the melee attack damage of Grunts, Raiders, and Tauren.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
300 175 |
War Mill |
Fortress |
90 sec. |
Damage Dice Bonus: 3
|
- Steel Unit Armor
- Increases the armor of Grunts, Raiders, Tauren, Troll Headhunters, Wind Riders, and Catapults.
Research Cost |
Researched At |
Upgrade Time |
Effect
|
150 75 |
War Mill |
60 sec. |
Armor Bonus: 2
|
-
- Thorium Unit Armor
- Further increases the armor of Grunts, Raiders, Tauren, Troll Headhunters, Wind Riders, and Catapults.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
300 150 |
War Mill |
Stronghold |
75 sec. |
Armor Bonus: 4
|
-
- Arcanite Unit Armor
- Further increases the armor of Grunts, Raiders, Tauren, Troll Headhunters, Wind Riders, and Catapults.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
450 225 |
War Mill |
Fortress |
90 sec. |
Armor Bonus: 6
|
Patch changes
- Patch 1.25b (2011-03-08): Ensnare Cooldown increased to 16 from 12.
- Patch 1.19 (2005-09-19): Ensnare duration reduced to 12 seconds from 15 seconds.
- Patch 1.10 (2003-07-03):
- Ensnare duration increased to 15 from 12
- Ensnare range increased to 500 from 400.
- Patch 1.06 (2003-06-03):
- Ensnare lasts 12 seconds, down from 20 seconds
- Ensnare Cooldown lowered to 12 seconds, down from 20 seconds.
World Editor description
Highly mobile wolf rider infused with the blood of demons.