Major Healing (gloves enchant)
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- Major Healing
- Requires Enchanting
- Reagents:
- Permanently enchant gloves to increase spell power by 15. Cannot be applied to items higher than level 600.
Permanently enchant gloves to increase spell power by 15.
Source
Taught by [Formula: Enchant Gloves - Major Healing].
Patch changes
- Patch 5.0.4 (2012-08-28): Changed from 19 to 20 Spell Power.
- Patch 3.0.2 (2008-10-14): Spellpower:
- All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant "increased spell damage and healing" such as on typical Mage and Warlock itemization.
- For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
- Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.
- All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant "increased spell damage and healing" such as on typical Mage and Warlock itemization.
Similar enchantments
- [Healing Power] (+7 spell power)
- [Fire Power] (+9 fire spell power)
- [Shadow Power] (+9 shadow spell power)
- [Frost Power] (+9 frost spell power)
- [Exceptional Spellpower] (+12 spell power)
- [Major Healing] (+15 spell power)
- [Major Spellpower] (+15 spell power)
- [Exceptional Spellpower] (+12 spell power)