Rogue (Warcraft III)

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For lore about rogues, see Rogue.
Rogue

BTNBandit.png
BanditWC3.gif

BTNRogue.png

Race Human
Faction Neutral (Creep)
Statistics
Hit points 400
Hit point regeneration Always
Hit point regeneration rate 0.5 HP/sec.
Level 3
Gold 150 Gold
Food 2 Food
Produced at Mercenary Camp
Stock Start Delay 60
Stock Replenish Interval 160
Gold Bounty Awarded 8-10 BTNPillage.png
Sleeps No
Hotkey R
Combat
Normal attack 14.5 avg
Can attack Ground
Range Melee
Attack type Normal
Cooldown 1.35 sec.
Weapon type Normal
Armor Type Heavy
Armor 1
Day Sight 140
Night Sight 80
Movement Speed 270
Sound
Sound Set Bandit
WC3RoC-logo.png
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Rogues are human rogue creeps that can be encountered in the Cityscape, Dalaran, Dalaran Ruins, Village and Village Fall tilesets.

Spells and abilities

Hide

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Lie in wait for enemies without attacking (Will respond to attacks).
Units will hold position and hold their fire, so when they are Shadowmelding, they will not break their own invisibility.
It's very handy for running away from a battle. The Hide ability is disabled during the day.
Requires 1.5 seconds to Fade.


Patch changes

  • WC3tFT-logo.png Patch 1.10 (2003-07-03): Gold cost increased to 150 from 120.
  • WC3tFT-logo.png Patch 1.07 (2003-07-01): Gold cost decreased to 120 from 140.
  • WC3RoC-logo.png Patch 1.03 (2002-10-09):
    • Attack damage increased to 14-15 from 13-14.
    • Gold cost reduced to 140 from 200.
    • Lumber cost reduced to 0 from 20.

Gallery

External links