Blacksmith (Warcraft III)

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For lore about blacksmiths, see Blacksmith.
Blacksmith

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Blacksmith.jpg

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Warcraft III Reforged - Human Blacksmith.jpg

Faction Human
Statistics
Hit points 1200
Gold 140 Gold
Lumber 40 Lumber
Build time 70 sec.
Requires Town Hall
Hotkey S
Combat
Armor Type Fortified
Armor 5
Day Sight 90
Night Sight 60
WC3RoC-logo.png
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Information

At the blacksmith, the dwarves refine their mastery of gunpowder. It is also at this building where more effective steel-forging methods are researched and perfected. Human troops depend upon the blacksmith to provide both increasingly effective weapon blades and more impenetrable plates of armor.[1]

Research available

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Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Upgrade Time Effect
100 Gold 50 Lumber Blacksmith 60 sec. Damage Dice Bonus: 1
BTNThoriumMelee.png
Steel Forged Swords
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time Effect
175 Gold 175 Lumber Blacksmith Keep 75 sec. Damage Dice Bonus: 2
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Mithril Forged Swords
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time Effect
250 Gold 300 Lumber Blacksmith Castle 90 sec. Damage Dice Bonus: 3
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Iron Plating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Upgrade Time Effect
125 Gold 75 Lumber Blacksmith 60 sec. Armor Bonus: 2
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Steel Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time Effect
150 Gold 175 Lumber Blacksmith Keep 75 sec. Armor Bonus: 4
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Mithril Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time Effect
175 Gold 275 Lumber Blacksmith Castle 90 sec. Armor Bonus: 6
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Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Upgrade Time Effect
100 Gold 50 Lumber Blacksmith 60 sec. Damage Dice Bonus: 1
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Refined Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time Effect
175 Gold 175 Lumber Blacksmith Keep 75 sec. Damage Dice Bonus: 2
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Imbued Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time Effect
250 Gold 300 Lumber Blacksmith Castle 90 sec. Damage Dice Bonus: 3
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Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Upgrade Time Effect
100 Gold 100 Lumber Blacksmith 60 sec. Armor Bonus: 2
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Reinforced Leather Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time Effect
150 Gold 175 Lumber Blacksmith Keep 75 sec. Armor Bonus: 4
BTNLeatherUpgradeThree.png
Dragonhide Leather Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time Effect
200 Gold 250 Lumber Blacksmith Castle 90 sec. Armor Bonus: 6

Upgrades

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Improved Masonry
Increases the armor and hit points of Human buildings.
Research Cost Researched At Upgrade Time Effect
125 Gold 50 Lumber Lumber Mill 60 sec. Hit Points: 1320
Armor: 6
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Advanced Masonry
Increases the armor and hit points of Human buildings.
Research Cost Researched At Requirements Upgrade Time Effect
150 Gold 75 Lumber Lumber Mill Keep 75 sec. Hit Points: 1440
Armor: 7
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Imbued Masonry
Further increases the armor and hit points of Human buildings.
Research Cost Researched At Requirements Upgrade Time Effect
175 Gold 100 Lumber Lumber Mill Castle 90 sec. Hit Points: 1560
Armor: 8

Patch changes

  • WC3tFT-logo.png Patch 1.25b (2011-03-08): Masonry Upgrade health boost decreased to 10% from 20% for all 3 levels.
  • WC3tFT-logo.png Patch 1.10 (2003-07-03):
    • The Frozen Throne
      • Human masonry upgrade cost reduced to 100/25, 125/50 and 150/75 from 100/100, 125/175, 175/250.

See also

References