- For the druid Class Hall item, see [Wild Mushroom].
- Wild Mushroom
- Row 8 Balance druid talent
- 40 yd range
- 30 sec recharge
- Instant
- Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing (254.4% of Spell power) Nature damage and then an additional (143.5% of Spell power) Nature damage over 10 sec. Affected targets are slowed by 50%.
Generates up to 20 Astral Power based on targets hit. - Max 3 Charges
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Properties |
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Class |
Druid |
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School |
Nature |
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Charges |
3 |
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Recharge |
30 seconds |
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Talents |
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Talent required |
[Waning Twilight] or [Cosmic Rapidity]. |
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Related debuff |
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Wild Mushroom is a Balance Druid talent.
Patch changes
- Patch 11.0.2 (2024-08-13): damage increased by 20% and it generates up to 20 Astral Power (was 16).
- Patch 11.0.0 (2024-07-23): Damage increased by 25%.
- Patch 10.2.0 (2023-11-07):
- [Fungal Growth] has been removed. Wild Mushrooms now includes the effects of Fungal Growth: Enemies struck by Wild Mushrooms take additional damage over time and are slowed by 50%.
- Damage has been reduced by 12% and the Fungal Growth damage over time has been reduced to 60% of Wild Mushroom damage (was 70%). Fungal Growth's damage over time now deals damage over 10 seconds (was 8 seconds).
- Hotfix (2023-07-06): Will now deal damage even if the target is out of line of sight of the Druid.
- Hotfix (2023-06-13): Wild Mushroom will now deal its damage even if the target is out of line of sight of the Druid.
- Hotfix (2022-11-22): Fixed an issue where Wild Mushroom's damage would sometimes be delayed.
- Patch 10.0.0 (2022-10-25): Re-added and redesigned as a row 8 Balance talent (was a level 84 Balance and Restoration ability). Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing (140% of Spell power) Nature damage and generating up to 20 Astral Power based on targets hit.
- Old: Balance: Grow a magical mushroom with 5 health at the target location that lasts 20 sec. The mushroom emits a fungal cloud that slows all enemies within 5 yards by 50%. Only 3 mushrooms can be placed at one time.
Restoration: Grow a magical mushroom with 5 health at the target ally's location, restoring (56.445% of spell power) health to three injured allies within 10 yards of its location every 2 sec for 30 sec. Only 1 mushroom can be placed at a time.
- Patch 7.0.3 (2016-07-19): Removed. Restoration druid version converted into [Efflorescence].
- Patch 6.0.2 (2014-10-14):
- Mushrooms no longer become invisible. [Wild Mushroom: Detonate] and [Wild Mushroom: Bloom] removed.
- Balance: Now begins snaring enemies immediately when summoned, lasts 20 seconds, and can no longer be detonated to deal damage.
- Restoration: Redesigned. Grow a magical mushroom with 5 health at the target ally's location, restoring (42% of Spell power) health to three injured allies within 10 yards of its location every 2 sec for 30 sec.
- Old Restoration effect: The mushroom grows larger as it accumulates healing power from 100% of overhealing done by your Rejuvenation, up to a maximum of 200% of your health in bonus healing. Recasting Wild Mushroom will move the Mushroom without losing this accumulated healing. Wild Mushroom: Bloom can consume your Mushroom to heal nearby allies.
- Hotfix (2013-10-02): Raise Dead and [Wild Mushroom: Plague] (obtained through Druid's [Symbiosis]) should no longer cause each other's summons to despawn.
- Patch 5.4.0 (2013-09-10): Wild Mushroom for Restoration Druids now summons a single mushroom at the friendly target's location. If the mushroom is recast, the mushroom moves to the new location and retains its accumulated bonus healing.
- A single mushroom now heals for as much as what 3 mushrooms combined healed for previously.
- The amount of healing stored on a Wild Mushroom is now reduced by Battle Fatigue.
- Wild Mushroom and Wild Mushroom: Bloom now have a shared 3-second cooldown.
- Patch 5.2.0 (2013-03-05): Restoration: Wild Mushrooms will now gain 25% of the overhealing performed by the Druid's [Rejuvenation] effects, up to a maximum of 33% of the Druid's health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area of effect.
- Patch 5.0.4 (2012-08-28): Redesigned as a level 84 Balance and Restoration specialization ability (was a level 85 ability for all druids). Grow a magical Mushroom with 5 Health at the target location. After 6 sec, the mushrooms will become invisible. [Wild Mushroom: Detonate] (Balance) and [Wild Mushroom: Bloom] (Restoration) can target these mushrooms for additional effects.
- Old: Grow a magical Mushroom with 5 Health at the target location. After 6 sec, the Mushroom will become invisible. When detonated by the Druid, all Mushrooms will explode dealing damage to all nearby enemies. Only 3 Mushrooms can be placed at one time. Use Wild Mushroom: Detonate to detonate all Mushrooms.
- Hotfix (2011-01-26): Wild Mushroom can now be cast correctly even if the target is on a different height of terrain from the druid.
- Hotfix (2010-12-15): Wild Mushroom is now correctly benefiting from, and consuming, Predator's Swiftness.
- Patch 4.1.0 (2011-04-26): Several persistent ground effects now display different visuals for hostile and friendly players. Wild Mushroom now has new alternate visuals for hostile players.
- Patch 4.0.6 (2011-02-08): Wild Mushroom is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 30%.
- Patch 4.0.1 (2010-10-12): Added.
External links
Wild Mushroom |
Fungal Growth
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