Warcraft III/Hotfixes

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Summary info on the hotfixes.

Additional info:

2025

October 7

  • Fixed an issue which would cause the minimap to be drawn incorrectly on MacOS.
  • Fixed an issue where the game could become stuck upon finding a match.
  • Fixed a crash when exiting the game.
  • Fixed an issue where the game would not properly choose AMD GPUs.
  • Fixed an issue where black bars would be visible on Reforged Terrain.

July 22

  • Fixed an issue where Naga Sea Witch Frost Arrows could cause the unit to become unresponsive.
  • Fixed an issue with Classic VFX appearing too transparent.
  • Fixed an issue where SetCameraTargetController was not working.
    • To accommodate this fix, Ctrl + C will lock onto the selected unit and now prevent any panning until the player inputs Ctrl + C to unlock the camera.
  • Fixed an issue where holding down any key would cause performance loss.
  • Hovering over the Idle Workers icon will now display the proper hotkey.

April 29

Bug Fixes
  • Fixed an issue with zoom settings not applying correctly.
General
  • Map vetoes increased from 3 to 4.
Human
  • Siphon Mana mana cost increased from 10/10/10 to 25/25/25.
  • Siphon Mana cooldown increased from 6/6/6 to 8/8/8.
Night Elf
  • Ultravision research time increased from 30 to 45.
  • Sentinel duration decreased from 300 to 120 seconds.
Undead
  • Ritual Dagger stock replenishment rate from 90 to 75 seconds.
Neutral
  • Infernal Permanent Immolation and Pandaren Permanent Immolation damage from 5 to 10 (reverting unintentional change).
  • Dark Ranger Life Drain transfer will no longer be reduced by the caster’s resistance and can now target magic immune units. The drain portion of this ability is unchanged.

2024

December 20

  • Fixed a crash with UI Scaling for Custom Games.
  • Fixed a crash when players transferred resources when playing in the Korean locale.

December 18

  • Fixed an issue that could prevent players from using the new skins.
  • Fixed an issue where default zoom button was defaulting back to an incorrect value.
  • Fixed an issue where players could not invite other players to a team.
  • Fixed an issue where the custom lobby would not exit for a player once the host has left.

November 19

  • Fixed an issue where typing long messages would break the custom game lobby.
  • Added map preview functionality when a player mouses over the map list in the Versus setup screen.
  • Added Game Host in the custom game lobby list.
  • Added sound effects to the switches in the Reforged menu.
  • Added filter for Warcraft 2 music. Players can now choose between All, Orcs, or Human.
  • Fixed an issue with various hero portraits not appearing correctly.
  • Fixed an issue where Classic HD buildings were using Reforged Fire.
  • Fixed an issue where Icecrown Snow rocks were not appearing.
  • Added an option to use Classic Cursor in Reforged mode.
  • Added an option to use Classic Sound Effects in Reforged mode.
  • Add Old Reforged Terrain under TerrainArtOld in the file directory for mapmakers.
  • Fixed an issue where Claws of Attack +5 incorrectly said +4.
  • Added the option to toggle camera snap for idle worker.

November 18

  • Fixed an issue preventing some Mac players from logging in.
  • Fixed a server database issue that prevented game results from registering.
  • Improved server performance to address some players experiencing an unresponsive UI.

November 13

  • Fixed an issue preventing some players from being able to login.
  • Fixed an issue that prevented some players from accessing the option menu.
  • Fixed an issue with the version of the game for Mac users.

June 18

  • Reverted cooldown change on charged items (charged item cooldowns will reset again when passed to another hero).
  • Reverted Rod of Necromancy cooldown to 24 seconds (was 22 seconds).
  • Ghoul Frenzy movement speed base increased by 10.
  • Headhunter base damage reverted to 22 (was 21).

June 17

  • Fixed an issue where the game would crash on login for some players.
  • Charged Items cooldowns will no longer reset when the item is passed to another hero.
  • Rod of Necromancy cooldown reduced to 22 seconds (was 24 seconds). This is to compensate for the indirect nerf it is receiving from the charged item cooldown change above.
  • Arranged teams cannot search as partial random teams. Arranged teams will only match against the same number of players (example- 2-person AT can searching3v3 or 4v4 RT is no longer possible).
  • Replaced Scorched Basin with Timbermaw Hold in the 3v3 Map Pool.
  • Updated Hammerfall in 1v1 to reflect the most recent version.

2023

November 21

  • Fixed an issue preventing players from downloading custom maps.
  • Fixed an issue that prevented certain textures from loading.

May 24

  • Fixed an issue where Profile Match History would incorrectly appear as Ties.
  • Fixed an issue that would cause low framerates for some players.
  • Fixed an issue where after where games would hitch whenever the Tournament service changed states.
  • Fixed an issue where turning off improved zoom would not revert the camera automatically back to the original legacy zoom height.
  • Fixed an issue where the game was not updating correctly after a match.
  • Fixed an issue where, after winning a game, the outcome would be displayed as a Tie or Loss instead of Win.
  • Fixed an issue where players’ names were not consistent in Obserever mode when observing a custom map.
  • Fixed an issue with Obserever mode where the Hero XP bar was not correctly filling up in the command card.
  • Fixed an issue with the Obserever Mode API that prevented community-made observer tools from properly functioning.
  • Fixed an issue with the Tournament leaderboard not displaying the correct information.
  • Fixed an issue where some players would desync when playing tournaments, preventing them from entering games.
  • Fixed an issue where some players would not receive their bonus wins from tournaments.

May 17

  • Fixed an issue in the new Tournament service causing games to not process.
  • Fixed an issue where if a player disconnected in a ranked play, the game would not process for all players.
  • Fixed a bug causing a front-end memory leak.
  • The elimination bracket is now visible.
  • Fixed a bug preventing Tournament games from being scored.
  • Fixed a bug that prevented the game from shutting down gracefully when viewing the Tournament leaderboards.
  • Fixed an issue causing dead heroes to still be present in the unit panel in observer mode.
  • Removed tint behind Production and Unit Panel.
  • Fixed a bug causing some locales to display 12-hour time where 24-hour time is intended.

May 11

  • Fixed an issue where the Night Elf entangled goldmine would make it not visible in the fog of war.
  • Fixed an issue where blighted trees would be visible in the fog of war.
  • Fixed a server crash that could prevent matchmaking.

May 9

  • Fixed an issue where F3 would disable the mini-map in non-obserever-mode games.
  • Fixed an issue where Ring of Protection + 5 had the incorrect gold cost.
  • Fixed an issue where Ring of Protection +4 had the incorrect gold cost.
  • Fixed an issue where Ring of Protection +3 had the incorrect gold cost.
  • FIxed an issue where Ring of Archmagic had the incorrect gold cost.
  • Fixed an issue where players would have incorrect match details.
  • FIxed an issue where players matches were being scored as “Ties” in non-tournament matches.
  • Fixed an issue where Custom Campaign difficulty resets to normal on next level.
  • Fixed a Chat bug in the lobbies of a Custom Game: someone entering or leaving the game would focus your window on the lobby, even if you were typing in the chat.
  • Fixed an issue where Tournaments Race description was partially cut out in the Tournaments tab.
  • Fixed overlap in the Allies tab in Spanish.
  • Fixed an issue where tournament games did not score correctly.

March 28

  • Fixed an issue preventing players from properly progressing through “The Fall of Silvermoon”.

March 21

Ranked Play
  • Seasons have been reduced from 12 months to 6 months.
  • MMR no longer displays in the loading screen for FFA Matches.
  • User Interface: Added headers to game modes.
Leaderboards
  • We've updated the backend services to prevent incorrect results being displayed. Players that have unexpected data displayed must complete a new game for the system to pick up the good data.
Player Profiles
  • Added support for all seasons and multiple-season history.
  • Added additional functionality to AT match history which will allow players to access more information.
Balance
  • Blademaster mirror image damage increased from 15% to 20%.
  • Blademaster mirror image XP is now capped at 30.
  • Immolation damage reduced from 8/12/18 to 7/12/18 (DPS: 14/24/36).
  • Immolation mana drain increased from 6 to 7.
  • Immolation activation cost reduced from 20 to 1.
  • Immolation buffer mana reduced from 10 to 9.
  • Anti-Magic Shell increased from 300 to 420 (increases number of dispels to remove from 2 to 3).
Bugfixes
  • Fixed an issue where Destroyer’s dispel magic was not removing anti-magic shell.
  • Fixed an issue where workers would still have a repair rate reduction from liquid fire even after the debuff duration expired.
  • Fixed an issue where players cannot progress past act 2 on “The Founding of Durotar” campaign on Reforged mode.
  • Various maps in the map pool have been updated to the latest version.
  • Fixed an issue where “!stats” would show player names in FFA.
  • Fixed an issue where a player gets a loss instead of a win in ranked play.
  • Fixed an issue where the leaderboard does not update appropriately for RT.
  • Fixed an issue where a user who has accounts in multiple regions would show the incorrect amounts of wins and losses in the leaderboard.
  • Fixed an issue where placement matches would not record.
  • Fixed an issue where games would fail to process with an early leaver.
  • Fixed an issue where games would fail to process with AT vs RT with an early leaver.
  • Fixed an issue where 4v4 match history would show misaligned names.
  • Fixed an issue where the 2nd place FFA winner would still lose MMR and 4th place would gain MMR.
  • Fixed an issue where match history details were inaccurate.
  • Fixed an issue where Custom Campaign UI would sometimes remain on your screen in other game modes.
  • Fixed an issue where loading screen text would be misaligned.
  • Fixed a crash that happens when you exit a map with no description.
  • Fixed an issue where Player Profile Match History AT Filter not showing the correct info about your matches, or not showing you all of your matches.
  • Fixed an issue where the Versus Ranked Stats Widget displayed the incorrect information.
  • Added localization for text “Press Tab”.
  • Fixed an issue where map information missing from the player profile.
  • Fixed an issue where players were getting ranked after playing only 3 matches instead of 5.

January 20

  • Fixed an issue where certain custom campaign paths would crash the game.
  • Fixed an issue where IGR clients could not start the game.

2022

December 7

  • Fixed a bug that caused an error when inviting players to a Clan.

September 29

  • Match processing for team games has been improved.

September 13

  • Fixed an issue where Ping was not showing accurately in the custom game list.
  • Added a Region tab to the custom game list.
  • The game result server has been updated to improve match processing.

August 30

  • Fixed an issue where the Campaign Manager could crash the game.
  • Fixed a crash caused by setting the field of an ability using BlzSetAbility*Field and then removing that ability from a unit.
  • Fixed an issue with ranks being incorrectly formatted for three-digit numbers.
  • Ping in custom games which cannot be correctly retrieved should no longer be displayed as “?”.
  • Fixed a server performance issue.

August 19

  • Fixed an issue preventing LAN functionality.
  • Fixed an bug that prevented AT players from matching against RT players.