- addonChatRestrictionsForcedCVar: addonChatRestrictionsForced (Game)
Default: 0 If true, force the client into the chat lockdown state. This is provided for addon author testing and will not persist across client restarts.
- advJournalLastOpenedCVar: advJournalLastOpened (Game)
Default: 0, Scope: Account Last time the Adventure Journal opened
- alwaysShowRuneIconsCVar: alwaysShowRuneIcons (None)
Default: 0, Scope: Account Show the rune icons on equipment at all times, as opposed to only when the rune UI is open.
- auctionSortByBuyoutPriceCVar: auctionSortByBuyoutPrice (Game)
Default: 0, Scope: Character Sort auction items by buyout price instead of current bid price
- auctionSortByUnitPriceCVar: auctionSortByUnitPrice (Game)
Default: 0, Scope: Character Sort auction items by unit price instead of total stack price
- CAAEnabledCVar: CAAEnabled (Game)
Default: 0, Scope: Account Enable or disable combat audio alerts
- CAAInterruptCastSuccessCVar: CAAInterruptCastSuccess (Game)
Default: 0, Scope: Account Announce when the target's cast is interrupted
- CAAInterruptCastCVar: CAAInterruptCast (Game)
Default: 0, Scope: Account Announce when the target starts casting something interruptible
- CAAPartyHealthFrequencyCVar: CAAPartyHealthFrequency (Game)
Default: 0, Scope: Account Relative frequency at which party health combat audio alerts are read (-10 to 10). -10 halves the frequency and 10 doubles it
- CAAPartyHealthPercentCVar: CAAPartyHealthPercent (Game)
Default: 0, Scope: Account Announce party member indices to indicate current health when it's below X percent. Frequency of announcements are affected by remaining health and CAAPartyHealthFrequencySpeed
- CAAPlayerCastFormatCVar: CAAPlayerCastFormat (Game)
Default: 4, Scope: Account Format string to use when reading the player's casts
- CAAPlayerCastMinTimeCVar: CAAPlayerCastMinTime (Game)
Default: 1.500000, Scope: Account The player's casts will only be read out if they have a cast time >= this
- CAAPlayerCastModeCVar: CAAPlayerCastMode (Game)
Default: 0, Scope: Account When the player's casts should be announced (0=off, 1=cast start, 2=cast end)
- CAAPlayerCastThrottleCVar: CAAPlayerCastThrottle (Game)
Default: 0.000000, Scope: Account The player's casts will only be read every X seconds at most
- CAAPlayerHealthFormatCVar: CAAPlayerHealthFormat (Game)
Default: 1, Scope: Account Format string to use when reading the player's health
- CAAPlayerHealthPercentCVar: CAAPlayerHealthPercent (Game)
Default: 0, Scope: Account Announce player health every X percent
- CAAPlayerHealthThrottleCVar: CAAPlayerHealthThrottle (Game)
Default: 0.000000, Scope: Account The player's health will only be read every X seconds at most
- CAAResource1FormatsCVar: CAAResource1Formats (Game)
Scope: Character Stores the format string to use (for each spec) when announcing the player's first resource
- CAAResource1PercentsCVar: CAAResource1Percents (Game)
Scope: Character Stores the percentage band sizes to use (for each spec) when announcing the player's first resource
- CAAResource1ThrottleCVar: CAAResource1Throttle (Game)
Default: 0.000000, Scope: Character Updates to the player's first resource will only be read every X seconds at most
- CAAResource2FormatsCVar: CAAResource2Formats (Game)
Scope: Character Stores the format string to use (for each spec) when announcing the player's second resource
- CAAResource2PercentsCVar: CAAResource2Percents (Game)
Scope: Character Stores the percentage band sizes to use (for each spec) when announcing the player's second resource
- CAAResource2ThrottleCVar: CAAResource2Throttle (Game)
Default: 0.000000, Scope: Character Updates to the player's second resource will only be read every X seconds at most
- CAASayCombatEndCVar: CAASayCombatEnd (Game)
Default: 1, Scope: Account Announce when combat ends
- CAASayCombatStartCVar: CAASayCombatStart (Game)
Default: 1, Scope: Account Announce when combat starts
- CAASayIfTargetedCVar: CAASayIfTargeted (Game)
Scope: Character Stores the 'say if targeted' settings for each spec
- CAASayTargetNameCVar: CAASayTargetName (Game)
Default: 1, Scope: Account Say the target's name when a new target is selected
- CAASpeedCVar: CAASpeed (Game)
Default: 0, Scope: Account Speed at which combat audio alerts are read (-10 to 10)
- CAATargetCastFormatCVar: CAATargetCastFormat (Game)
Default: 0, Scope: Account Format string to use when reading the target's casts
- CAATargetCastMinTimeCVar: CAATargetCastMinTime (Game)
Default: 1.500000, Scope: Account The target's casts will only be read out if they have a cast time >= this
- CAATargetCastModeCVar: CAATargetCastMode (Game)
Default: 0, Scope: Account When the target's casts should be announced (0=off, 1=cast start, 2=cast end)
- CAATargetCastThrottleCVar: CAATargetCastThrottle (Game)
Default: 0.000000, Scope: Account The target's casts will only be read every X seconds at most
- CAATargetDeathBehaviorCVar: CAATargetDeathBehavior (Game)
Default: 0, Scope: Account Behavior of announcement when target dies (0=default, 1=target dead)
- CAATargetHealthFormatCVar: CAATargetHealthFormat (Game)
Default: 3, Scope: Account Format string to use when reading the target's health
- CAATargetHealthPercentCVar: CAATargetHealthPercent (Game)
Default: 2, Scope: Account Announce target health every X percent
- CAATargetHealthThrottleCVar: CAATargetHealthThrottle (Game)
Default: 0.000000, Scope: Account The target's health will only be read every X seconds at most
- CAAVoiceCVar: CAAVoice (Game)
Default: 0, Scope: Account Voice to use for combat audio alerts
- CAAVolumeCVar: CAAVolume (Game)
Default: 100, Scope: Account Volume of combat audio alerts (0 to 100)
- chatBubblesRaidCVar: chatBubblesRaid (Game)
Default: 0, Scope: Account Whether to show in-game chat bubbles for raid chat
- combatWarningsEnabledCVar: combatWarningsEnabled (Game)
Default: 1, Scope: Account If set, enables combat warning UI functionality such as the boss timeline or warnings displays
- damageMeterEnabledCVar: damageMeterEnabled (Game)
Default: 0, Scope: Character If true, show the damage meter UI.
- disableSuggestedLevelActivityFilterCVar: disableSuggestedLevelActivityFilter (Game)
Default: 0, Scope: Account Whether to disable filtering the activity list by the user's level.
- encounterTimelineEnabledCVar: encounterTimelineEnabled (Game)
Default: 1, Scope: Account If true, enable the encounter timeline UI.
- encounterTimelineHideForOtherRolesCVar: encounterTimelineHideForOtherRoles (Game)
Default: 0, Scope: Account If true, hide encounter timeline events that are relevant for roles other than the player's own group role assignment. Events with no assigned role will always be shown.
- encounterTimelineHideLongCountdownsCVar: encounterTimelineHideLongCountdowns (Game)
Default: 0, Scope: Account If true, hide all long countdowns from the timeline.
- encounterTimelineHideQueuedCountdownsCVar: encounterTimelineHideQueuedCountdowns (Game)
Default: 0, Scope: Account If true, hide all queued countdowns from the timeline.
- encounterTimelineIconographyEnabledCVar: encounterTimelineIconographyEnabled (Game)
Default: 1, Scope: Account If true, enable the display of spell support iconography such as role and effect type indicators.
- encounterWarningsDefaultMessageDurationCVar: encounterWarningsDefaultMessageDuration (Game)
Default: 3500, Scope: Account Default duration (in milliseconds) applied to encounter warning text messages
- encounterWarningsEnabledCVar: encounterWarningsEnabled (Game)
Default: 1, Scope: Account If true, enable the display of encounter warning messages
- encounterWarningsHideIfNotTargetingPlayerCVar: encounterWarningsHideIfNotTargetingPlayer (Game)
Default: 0, Scope: Account If true, hide messages that aren't actively targeting the player. Messages that have no explicit target will always be shown
- encounterWarningsLevelCVar: encounterWarningsLevel (Game)
Default: 0, Scope: Account Minimum level of encounter warning severities to be shown
- endeavorInitiativesLastPointsCVar: endeavorInitiativesLastPoints (Game)
Default: 0, Scope: Account Last seen number of endeavor points in the progress bar
- equipmentManagerCVar: equipmentManager (Game)
Default: 1, Scope: Character Enables the equipment management UI
- externalDefensivesEnabledCVar: externalDefensivesEnabled (Game)
Default: 0, Scope: Character If true, show the external defensives buff tracker UI.
- floatingCombatTextAuraFadeCVar: floatingCombatTextAuraFade (Game)
Default: 0, Scope: Account
- hideAdventureJournalAlertsCVar: hideAdventureJournalAlerts (Game)
Default: 0, Scope: Account Hide alerts shown on the Adventure Journal Microbutton
- lastTransmogCustomSetIDNoSpecCVar: lastTransmogCustomSetIDNoSpec (Game)
Scope: Character SetID of the last applied transmog custom set
- lastTransmogCustomSetIDSpec1CVar: lastTransmogCustomSetIDSpec1 (Game)
Scope: Character SetID of the last applied transmog custom set for the 1st spec
- lastTransmogCustomSetIDSpec2CVar: lastTransmogCustomSetIDSpec2 (Game)
Scope: Character SetID of the last applied transmog custom set for the 2nd spec
- lastTransmogCustomSetIDSpec3CVar: lastTransmogCustomSetIDSpec3 (Game)
Scope: Character SetID of the last applied transmog custom set for the 3rd spec
- lastTransmogCustomSetIDSpec4CVar: lastTransmogCustomSetIDSpec4 (Game)
Scope: Character SetID of the last applied transmog custom set for the 4th spec
- lastTransmogOutfitIDNoSpecCVar: lastTransmogOutfitIDNoSpec (Game)
Scope: Character SetID of the last applied transmog outfit
- lfgListAdvancedFiltersVersionCVar: lfgListAdvancedFiltersVersion (Game)
Default: 0, Scope: Account Version for lfgListAdvancedFilters
- majorFactionRenownMapCVar: majorFactionRenownMap (Game)
Scope: Account Serialized mapping of faction ID to last known renown rank/level. Updated when the Renown UI is closed, used to control animations in the Major Faction UI.
- nameplateAuraScaleCVar: nameplateAuraScale (Game)
Default: 1.000000, Scope: Account Controls the size multiplier for buffs and debuffs on nameplates.
- nameplateDebuffPaddingCVar: nameplateDebuffPadding (Game)
Default: 0, Scope: Account The padding between the debuff list and the health bar on nameplates.
- nameplateShowCastBarsCVar: nameplateShowCastBars (Game)
Default: 1, Scope: Character Show cast bars for unit nameplates.
- nameplateShowClassColorCVar: nameplateShowClassColor (Game)
Default: 1 Used to display the class color in enemy nameplate health bars
- nameplateShowFriendlyClassColorCVar: nameplateShowFriendlyClassColor (Game)
Default: 1 Used to display the class color in friendly nameplate health bars
- nameplateShowFriendlyNpcsCVar: nameplateShowFriendlyNpcs (Game)
Default: 0, Scope: Account Whether nameplates are shown for friendly npcs.
- nameplateShowFriendlyPlayerGuardiansCVar: nameplateShowFriendlyPlayerGuardians (Game)
Default: 0, Scope: Account Whether friendly player guardian nameplates are shown.
- nameplateShowFriendlyPlayerMinionsCVar: nameplateShowFriendlyPlayerMinions (Game)
Default: 0, Scope: Account Whether friendly player minion nameplates are shown.
- nameplateShowFriendlyPlayerPetsCVar: nameplateShowFriendlyPlayerPets (Game)
Default: 0, Scope: Account Whether friendly player pet nameplates are shown.
- nameplateShowFriendlyPlayersCVar: nameplateShowFriendlyPlayers (Game)
Default: 0, Scope: Account Whether nameplates are shown for friendly players.
- nameplateShowFriendlyPlayerTotemsCVar: nameplateShowFriendlyPlayerTotems (Game)
Default: 0, Scope: Account Whether friendly player totem nameplates are shown.
- nameplateShowOffscreenCVar: nameplateShowOffscreen (Game)
Default: 0, Scope: Account When enabled, the nameplate is always shown if owner is in combat with player or player's group member.
- nameplateShowOnlyNameForFriendlyPlayerUnitsCVar: nameplateShowOnlyNameForFriendlyPlayerUnits (Game)
Default: 0 Used to hide every part of the nameplate but the name for friendly player units.
- nameplateSizeCVar: nameplateSize (Game)
Default: 1, Scope: Account Provides discrete values that are translated into specific horizontal and vertical scales defined in lua for displaying nameplates.
- nameplateStyleCVar: nameplateStyle (Game)
Default: 0, Scope: Account Determines how nameplate contents are displayed.
- petJournalFilterVersionCVar: petJournalFilterVersion (Game)
Default: 0, Scope: Account Current filter version. Will reset all filters to their defaults if out of date.
- raidFramesCenterBigDefensiveCVar: raidFramesCenterBigDefensive (Game)
Default: 1, Scope: Character Show big defensive raid buffs in the center of the unit frame
- raidFramesDispelIndicatorOverlayCVar: raidFramesDispelIndicatorOverlay (Game)
Default: 1, Scope: Character When showing dispel indicators, also show a color gradient overlay
- raidFramesDispelIndicatorTypeCVar: raidFramesDispelIndicatorType (Game)
Default: 2, Scope: Character Choose which dispel icon indicators to show in raid frames
- raidFramesDisplayLargerRoleSpecificDebuffsCVar: raidFramesDisplayLargerRoleSpecificDebuffs (Game)
Default: 1, Scope: Character Show role-specific debuffs as larger on Raid Frames
- raidFramesHealthBarColorCVar: raidFramesHealthBarColor (Game)
Default: FF2B9305, Scope: Character Colors raid frames with a custom color if the user doesn't want class colors, ARGB format
- scriptWarningsCVar: scriptWarnings (Debug)
Default: 0, Scope: Account Whether or not the UI shows Lua warnings
- secretChallengeModeRestrictionsForcedCVar: secretChallengeModeRestrictionsForced (Game)
Default: 0 If set, APIs guarded by challenge mode and mythic plus restrictions will return secrets.
- secretCombatRestrictionsForcedCVar: secretCombatRestrictionsForced (Game)
Default: 0 If set, APIs guarded by combat restrictions will return secrets.
- secretEncounterRestrictionsForcedCVar: secretEncounterRestrictionsForced (Game)
Default: 0 If set, APIs guarded by instance encounter restrictions will return secrets.
- secretMapRestrictionsForcedCVar: secretMapRestrictionsForced (Game)
Default: 0 If set, APIs guarded by map restrictions will return secrets.
- secretPvPMatchRestrictionsForcedCVar: secretPvPMatchRestrictionsForced (Game)
Default: 0 If set, APIs guarded by PvP match restrictions will return secrets.
- showAllItemsInTransmogCVar: showAllItemsInTransmog (Game)
Default: 0 Shows all items in the transmogger regardless of armor restrictions
- showCustomSetDetailsCVar: showCustomSetDetails (Game)
Default: 1, Scope: Character Whether or not to show custom set details when the dressing room is opened in maximized mode, default on
- Sound_EnableEncounterWarningsSoundsCVar: Sound_EnableEncounterWarningsSounds (Sound)
Default: 1 Enable Encounter Warnings Sounds
- Sound_EncounterWarningsVolumeCVar: Sound_EncounterWarningsVolume (Sound)
Default: 1.000000 Encounter Warnings Volume (0.0 to 1.0)
- spellDiminishPVPEnemiesEnabledCVar: spellDiminishPVPEnemiesEnabled (Game)
Default: 1, Scope: Character Determines if we should show crowd control diminishing returns on enemy unit frames in arenas
- spellDiminishPVPOnlyTriggerableByMeCVar: spellDiminishPVPOnlyTriggerableByMe (Game)
Default: 0, Scope: Character Determines if we should show crowd control diminishing returns for all categories or only the ones you could cause with your spells
- trackedInitiativeTasksCVar: trackedInitiativeTasks (Game)
Scope: Character Internal cvar for saving tracked initiative tasks in order
- transmogHideIgnoredSlotsCVar: transmogHideIgnoredSlots (Game)
Default: 0, Scope: Account Whether ignored slots display as hidden or unassigned in the transmog frame
- transmogrifySetsFiltersCVar: transmogrifySetsFilters (Game)
Default: 0, Scope: Account Bitfield for which transmog sets filters are applied in the transmog sets tab
|
- activeCUFProfileCVar: activeCUFProfile (Game)
Scope: Character The last active CUF Profile.
- advancedWatchFrameCVar: advancedWatchFrame (Game)
Default: 0, Scope: Account Enables advanced Objectives tracking features
- currencyTokensBackpack1CVar: currencyTokensBackpack1 (Game)
Default: 0, Scope: Character Currency token types shown on backpack.
- currencyTokensBackpack2CVar: currencyTokensBackpack2 (Game)
Default: 0, Scope: Character Currency token types shown on backpack.
- currencyTokensUnused1CVar: currencyTokensUnused1 (Game)
Default: 0, Scope: Character Currency token types marked as unused.
- currencyTokensUnused2CVar: currencyTokensUnused2 (Game)
Default: 0, Scope: Character Currency token types marked as unused.
- displayedRAFFriendInfoCVar: displayedRAFFriendInfo (Game)
Default: 0, Scope: Account Stores whether we already told a recruited person about their new BattleTag friend
- floatingCombatTextCombatDamageStyleCVar: floatingCombatTextCombatDamageStyle (Game)
Default: 1, Scope: Account No longer used
- ForceAllowAeroCVar: ForceAllowAero (Graphics)
Default: 0 Force Direct X 12 on Windows 7 to not disable Aero theme. You are opting into crashing in some edge cases
- friendsSmallViewCVar: friendsSmallView (Game)
Default: 0, Scope: Character Whether to use smaller buttons in the friends list
- friendsViewButtonsCVar: friendsViewButtons (Game)
Default: 0, Scope: Character Whether to show the friends list view buttons
- guildRosterViewCVar: guildRosterView (Game)
Scope: Character The current guild roster display mode
- housingExpertGizmos_Rotation_BaseOrbScaleCVar: housingExpertGizmos_Rotation_BaseOrbScale (Game)
Default: 0.080000 Base scale of the orb gizmos before multiplying in distance-based scale
- housingExpertGizmos_Rotation_BaseRingScaleCVar: housingExpertGizmos_Rotation_BaseRingScale (Game)
Default: 0.080000 Base scale of the ring gizmos before multiplying in distance-based scale
- housingExpertGizmos_Rotation_DistScaleMaxCVar: housingExpertGizmos_Rotation_DistScaleMax (Game)
Default: 2.250000 Amount of scale to multiply when we're >= ScaleDistanceMax
- housingExpertGizmos_Rotation_DistScaleMinCVar: housingExpertGizmos_Rotation_DistScaleMin (Game)
Default: 1.000000 Amount of scale to multiply when we're <= ScaleDistanceMin
- housingExpertGizmos_Rotation_HighlightDefaultCVar: housingExpertGizmos_Rotation_HighlightDefault (None)
Default: 0.800000 Intensity of highlight when not hovered/selected/in use
- housingExpertGizmos_Rotation_HighlightDraggingCVar: housingExpertGizmos_Rotation_HighlightDragging (None)
Default: 1.000000 Intensity of highlight when dragging
- housingExpertGizmos_Rotation_HighlightHoveredCVar: housingExpertGizmos_Rotation_HighlightHovered (None)
Default: 0.900000 Intensity of highlight when hovered
- housingExpertGizmos_Rotation_HighlightKeybindCVar: housingExpertGizmos_Rotation_HighlightKeybind (None)
Default: 1.000000 Intensity of highlight when corresponding keybind being pressed
- housingExpertGizmos_Rotation_HighlightSelectedCVar: housingExpertGizmos_Rotation_HighlightSelected (None)
Default: 1.000000 Intensity of highlight when selected
- housingExpertGizmos_Rotation_OrbPosOffsetCVar: housingExpertGizmos_Rotation_OrbPosOffset (Game)
Default: -0.800000 How much offset from the outer edge of the ring's radius the orb should be offset
- housingExpertGizmos_Rotation_ScaleDistanceMaxCVar: housingExpertGizmos_Rotation_ScaleDistanceMax (Game)
Default: 60.000000 Distance at which we'll multiply control scale by DistScaleMax
- housingExpertGizmos_Rotation_ScaleDistanceMinCVar: housingExpertGizmos_Rotation_ScaleDistanceMin (Game)
Default: 0.000000 Distance at which we'll multiply control scale by DistScaleMin
- housingExpertGizmos_Rotation_SnapDegreesCVar: housingExpertGizmos_Rotation_SnapDegrees (None)
Default: 15.000000 Degrees rotation should snap
- housingExpertGizmos_Rotation_TextModeCVar: housingExpertGizmos_Rotation_TextMode (None)
Default: 1 1: curr angle 0-360, 2: curr angle up to -/+ 180, 3: curr delta 0-360, 4: curr delta up to -/+ 180
- housingExpertGizmos_Rotation_XRayCheckerSizeCVar: housingExpertGizmos_Rotation_XRayCheckerSize (Game)
Default: 7 The size in pixels of the checker squares for obscured transform gizmos.
- housingExpertGizmos_Rotation_XRayDarkAlphaCVar: housingExpertGizmos_Rotation_XRayDarkAlpha (Game)
Default: 0.100000 The alpha of the dark square checker pattern for obscured transform gizmos.
- housingExpertGizmos_Rotation_XRayLightAlphaCVar: housingExpertGizmos_Rotation_XRayLightAlpha (Game)
Default: 0.250000 The alpha of the light square checker pattern for obscured transform gizmos.
- housingExpertGizmos_Translation_BaseArrowHeadScaleCVar: housingExpertGizmos_Translation_BaseArrowHeadScale (Game)
Default: 0.250000 Base scale of the arrow head gizmos before multiplying in distance-based scale
- housingExpertGizmos_Translation_BaseArrowStemScaleCVar: housingExpertGizmos_Translation_BaseArrowStemScale (Game)
Default: 0.300000 Base scale of the arrow stem gizmos before multiplying in distance-based scale
- housingExpertGizmos_Translation_BaseCubeScaleCVar: housingExpertGizmos_Translation_BaseCubeScale (Game)
Default: 0.050000 Base scale of the center cube gizmo before multiplying in distance-based scale
- housingExpertGizmos_Translation_DistScaleMaxCVar: housingExpertGizmos_Translation_DistScaleMax (Game)
Default: 8.000000 Amount of scale to multiply when we're >= ScaleDistanceMax
- housingExpertGizmos_Translation_DistScaleMinCVar: housingExpertGizmos_Translation_DistScaleMin (Game)
Default: 1.000000 Amount of scale to multiply when we're <= ScaleDistanceMin
- housingExpertGizmos_Translation_HighlightDefaultCVar: housingExpertGizmos_Translation_HighlightDefault (Game)
Default: 0.800000 Intensity of highlight when not hovered/selected/in use
- housingExpertGizmos_Translation_HighlightDraggingCVar: housingExpertGizmos_Translation_HighlightDragging (Game)
Default: 1.000000 Intensity of highlight when dragging
- housingExpertGizmos_Translation_HighlightHoveredCVar: housingExpertGizmos_Translation_HighlightHovered (Game)
Default: 0.900000 Intensity of highlight when hovered
- housingExpertGizmos_Translation_HighlightKeybindCVar: housingExpertGizmos_Translation_HighlightKeybind (Game)
Default: 1.000000 Intensity of highlight when corresponding keybind being pressed
- housingExpertGizmos_Translation_HighlightSelectedCVar: housingExpertGizmos_Translation_HighlightSelected (Game)
Default: 1.000000 Intensity of highlight when selected
- housingExpertGizmos_Translation_MaxDistanceFromCameraCVar: housingExpertGizmos_Translation_MaxDistanceFromCamera (Game)
Default: 1000.000000 Hard maximum distance from the camera, beyond which this control can no longer reasonably render or calculate translation
- housingExpertGizmos_Translation_PaddingCVar: housingExpertGizmos_Translation_Padding (Game)
Default: 0.050000 Distance the arrows are offset from the center position
- housingExpertGizmos_Translation_ScaleDistanceMaxCVar: housingExpertGizmos_Translation_ScaleDistanceMax (Game)
Default: 60.000000 Distance at which we'll multiply control scale by DistScaleMax
- housingExpertGizmos_Translation_ScaleDistanceMinCVar: housingExpertGizmos_Translation_ScaleDistanceMin (Game)
Default: 0.000000 Distance at which we'll multiply control scale by DistScaleMin
- housingExpertGizmos_Translation_XRayCheckerSizeCVar: housingExpertGizmos_Translation_XRayCheckerSize (Game)
Default: 7 The size in pixels of the checker squares for obscured transform gizmos.
- housingExpertGizmos_Translation_XRayDarkAlphaCVar: housingExpertGizmos_Translation_XRayDarkAlpha (Game)
Default: 0.600000 The alpha of the dark square checker pattern for obscured transform gizmos.
- housingExpertGizmos_Translation_XRayLightAlphaCVar: housingExpertGizmos_Translation_XRayLightAlpha (Game)
Default: 0.250000 The alpha of the light square checker pattern for obscured transform gizmos.
- lastRenownForMajorFaction2503CVar: lastRenownForMajorFaction2503 (Game)
Default: 0, Scope: Account Stores the Maruuk Centaur renown when Renown UI is closed
- lastRenownForMajorFaction2507CVar: lastRenownForMajorFaction2507 (Game)
Default: 0, Scope: Account Stores the Dragonscale Expedition renown when Renown UI is closed
- lastRenownForMajorFaction2510CVar: lastRenownForMajorFaction2510 (Game)
Default: 0, Scope: Account Stores the Valdrakken Accord renown when Renown UI is closed
- lastRenownForMajorFaction2511CVar: lastRenownForMajorFaction2511 (Game)
Default: 0, Scope: Account Stores the Iskaara Tuskarr renown when Renown UI is closed
- lastRenownForMajorFaction2564CVar: lastRenownForMajorFaction2564 (Game)
Default: 0, Scope: Account Stores the Loamm Niffen renown when Renown UI is closed
- lastRenownForMajorFaction2570CVar: lastRenownForMajorFaction2570 (Game)
Default: 0, Scope: Account Stores the Hallowfall Arathi renown when Renown UI is closed
- lastRenownForMajorFaction2574CVar: lastRenownForMajorFaction2574 (Game)
Default: 0, Scope: Account Stores the Dream Warden renown when Renown UI is closed
- lastRenownForMajorFaction2590CVar: lastRenownForMajorFaction2590 (Game)
Default: 0, Scope: Account Stores the Council of Dornogal renown when Renown UI is closed
- lastRenownForMajorFaction2593CVar: lastRenownForMajorFaction2593 (Game)
Default: 0, Scope: Account Stores the Keg Leg's Crew renown when Renown UI is closed
- lastRenownForMajorFaction2594CVar: lastRenownForMajorFaction2594 (Game)
Default: 0, Scope: Account Stores the Assembly of the Deeps renown when Renown UI is closed
- lastRenownForMajorFaction2600CVar: lastRenownForMajorFaction2600 (Game)
Default: 0, Scope: Account Stores the Severed Threads renown when Renown UI is closed
- lastRenownForMajorFaction2653CVar: lastRenownForMajorFaction2653 (Game)
Default: 0, Scope: Account Stores the Cartels of Undermine Rewards renown when Renown UI is closed
- lastRenownForMajorFaction2658CVar: lastRenownForMajorFaction2658 (Game)
Default: 0, Scope: Account Stores the K'aresh Trust renown when Renown UI is closed
- lastRenownForMajorFaction2685CVar: lastRenownForMajorFaction2685 (Game)
Default: 0, Scope: Account Stores the Gallagio Loyatly Rewards renown when Renown UI is closed
- lastRenownForMajorFaction2688CVar: lastRenownForMajorFaction2688 (Game)
Default: 0, Scope: Account Stores the Flame's Radiance renown when Renown UI is closed
- lastRenownForMajorFaction2736CVar: lastRenownForMajorFaction2736 (Game)
Default: 0, Scope: Account Stores the Manaforge Vandals renown when Renown UI is closed
- lastTransmogOutfitIDSpec1CVar: lastTransmogOutfitIDSpec1 (Game)
Scope: Character SetID of the last applied transmog outfit for the 1st spec
- lastTransmogOutfitIDSpec2CVar: lastTransmogOutfitIDSpec2 (Game)
Scope: Character SetID of the last applied transmog outfit for the 2nd spec
- lastTransmogOutfitIDSpec3CVar: lastTransmogOutfitIDSpec3 (Game)
Scope: Character SetID of the last applied transmog outfit for the 3rd spec
- lastTransmogOutfitIDSpec4CVar: lastTransmogOutfitIDSpec4 (Game)
Scope: Character SetID of the last applied transmog outfit for the 4th spec
- lastVoidStorageTutorialCVar: lastVoidStorageTutorial (Game)
Default: 0, Scope: Character Stores the last void storage tutorial the player has accepted
- lfgAutoFillCVar: lfgAutoFill (Game)
Default: 0, Scope: Account Whether to automatically add party members while looking for a group
- lfgAutoJoinCVar: lfgAutoJoin (Game)
Default: 0, Scope: Account Whether to automatically join a party while looking for a group
- lfGuildCommentCVar: lfGuildComment (Game)
Scope: Character Stores the player's Looking For Guild comment
- lfGuildSettingsCVar: lfGuildSettings (Game)
Default: 1, Scope: Character Bit field of Looking For Guild player settings
- mapAnimDurationCVar: mapAnimDuration (Game)
Default: 0.12, Scope: Account Duration for the alpha animation
- mapAnimMinAlphaCVar: mapAnimMinAlpha (Game)
Default: 0.35, Scope: Account Alpha value to animate to when player moves with windowed world map open
- mapAnimStartDelayCVar: mapAnimStartDelay (Game)
Default: 0.0, Scope: Account Start delay for the alpha animation
- minimapAltitudeHintModeCVar: minimapAltitudeHintMode (Game)
Default: 0 Change minimap altitude difference display. 0=none, 1=darken, 2=arrows
- minimapShowArchBlobsCVar: minimapShowArchBlobs (Game)
Default: 1, Scope: Character Stores whether to show the quest blobs on the minimap.
- minimapShowQuestBlobsCVar: minimapShowQuestBlobs (Game)
Default: 1, Scope: Character Stores whether to show the quest blobs on the minimap.
- NamePlateClassificationScaleCVar: NamePlateClassificationScale (Game)
Default: 1.0, Scope: Character Applied to the classification icon for nameplates.
- nameplateClassResourceTopInsetCVar: nameplateClassResourceTopInset (Graphics)
Default: .03, Scope: Character The inset from the top (in screen percent) that nameplates are clamped to when class resources are being displayed on them.
- nameplateGlobalScaleCVar: nameplateGlobalScale (Graphics)
Default: 1.0, Scope: Character Applies global scaling to non-self nameplates, this is applied AFTER selected, min, and max scale.
- nameplateHideHealthAndPowerCVar: nameplateHideHealthAndPower (Game)
Default: 0, Scope: Character
- NamePlateHorizontalScaleCVar: NamePlateHorizontalScale (Game)
Default: 1.0, Scope: Character Applied to horizontal size of all nameplates.
- nameplateLargeBottomInsetCVar: nameplateLargeBottomInset (Graphics)
Default: 0.15, Scope: Character The inset from the bottom (in screen percent) that large nameplates are clamped to.
- nameplateLargeTopInsetCVar: nameplateLargeTopInset (Graphics)
Default: 0.1, Scope: Character The inset from the top (in screen percent) that large nameplates are clamped to.
- NamePlateMaximumClassificationScaleCVar: NamePlateMaximumClassificationScale (Game)
Default: 1.25, Scope: Character This is the maximum effective scale of the classification icon for nameplates.
- nameplateMotionSpeedCVar: nameplateMotionSpeed (Graphics)
Default: 0.025, Scope: Character Controls the rate at which nameplate animates into their target locations [0.0-1.0]
- nameplateMotionCVar: nameplateMotion (Graphics)
Default: 0, Scope: Character Defines the movement/collision model for nameplates
- nameplateOtherBottomInsetCVar: nameplateOtherBottomInset (Graphics)
Default: 0.1, Scope: Character The inset from the bottom (in screen percent) that the non-self nameplates are clamped to.
- nameplateOtherTopInsetCVar: nameplateOtherTopInset (Graphics)
Default: 0.08, Scope: Character The inset from the top (in screen percent) that the non-self nameplates are clamped to.
- NameplatePersonalClickThroughCVar: NameplatePersonalClickThrough (Game)
Default: 1, Scope: Character When enabled, the personal nameplate is transparent to mouse clicks.
- NameplatePersonalHideDelayAlphaCVar: NameplatePersonalHideDelayAlpha (Game)
Default: 0.45, Scope: Character Determines the alpha of the personal nameplate after no visibility conditions are met (during the period of time specified by NameplatePersonalHideDelaySeconds).
- NameplatePersonalHideDelaySecondsCVar: NameplatePersonalHideDelaySeconds (Game)
Default: 3.0, Scope: Character Determines the length of time in seconds that the personal nameplate will be visible after no visibility conditions are met.
- NameplatePersonalShowAlwaysCVar: NameplatePersonalShowAlways (Game)
Default: 0, Scope: Character Determines if the the personal nameplate is always shown.
- NameplatePersonalShowInCombatCVar: NameplatePersonalShowInCombat (Game)
Default: 1, Scope: Character Determines if the the personal nameplate is shown when you enter combat.
- NameplatePersonalShowWithTargetCVar: NameplatePersonalShowWithTarget (Game)
Default: 0, Scope: Character Determines if the personal nameplate is shown when selecting a target. 0 = targeting has no effect, 1 = show on hostile target, 2 = show on any target
- nameplateResourceOnTargetCVar: nameplateResourceOnTarget (Game)
Default: 0, Scope: Character Nameplate class resource overlay mode. 0=self, 1=target
- nameplateSelfBottomInsetCVar: nameplateSelfBottomInset (Graphics)
Default: 0.2, Scope: Character The inset from the bottom (in screen percent) that the self nameplate is clamped to.
- nameplateSelfScaleCVar: nameplateSelfScale (Graphics)
Default: 1.0, Scope: Character The scale of the self nameplate.
- nameplateSelfTopInsetCVar: nameplateSelfTopInset (Graphics)
Default: 0.5, Scope: Character The inset from the top (in screen percent) that the self nameplate is clamped to.
- nameplateShowFriendlyBuffsCVar: nameplateShowFriendlyBuffs (Game)
Default: 0, Scope: Character
- nameplateShowFriendlyGuardiansCVar: nameplateShowFriendlyGuardians (Game)
Default: 0, Scope: Character
- nameplateShowFriendlyMinionsCVar: nameplateShowFriendlyMinions (Game)
Default: 0, Scope: Character
- nameplateShowFriendlyNPCsCVar: nameplateShowFriendlyNPCs (Game)
Default: 0, Scope: Character
- nameplateShowFriendlyPetsCVar: nameplateShowFriendlyPets (Game)
Default: 0, Scope: Character
- nameplateShowFriendlyTotemsCVar: nameplateShowFriendlyTotems (Game)
Default: 0, Scope: Character
- nameplateShowFriendsCVar: nameplateShowFriends (Game)
Default: 0, Scope: Character
- nameplateShowOnlyNamesCVar: nameplateShowOnlyNames (Game)
Default: 0 Whether to hide the nameplate bars
- nameplateShowPersonalCooldownsCVar: nameplateShowPersonalCooldowns (Game)
Default: 0, Scope: Character If set, personal buffs/debuffs will appear above the personal resource display
- NamePlateVerticalScaleCVar: NamePlateVerticalScale (Game)
Default: 1.0, Scope: Character Applied to vertical size of all nameplates.
- playerStatLeftDropdownCVar: playerStatLeftDropdown (Game)
Scope: Character The player stat selected in the left dropdown
- playerStatRightDropdownCVar: playerStatRightDropdown (Game)
Scope: Character The player stat selected in the right dropdown
- removeChatDelayCVar: removeChatDelay (Game)
Default: 0, Scope: Account Remove Chat Hover Delay
- seenCharacterSelectAddGroupHelpTipCVar: seenCharacterSelectAddGroupHelpTip (Game)
Seen and acknowledged the character select add group help tip
- seenCharacterSelectNavBarCampsHelpTipCVar: seenCharacterSelectNavBarCampsHelpTip (Game)
Seen and acknowledged the character select camps nav bar help tip
- seenCharacterSelectWarbandHelpTipCVar: seenCharacterSelectWarbandHelpTip (Game)
Seen and acknowledged the character select warband help tip
- ShowClassColorInFriendlyNameplateCVar: ShowClassColorInFriendlyNameplate (Game)
Default: 1, Scope: Character use this to display the class color in friendly nameplate health bars
- ShowClassColorInNameplateCVar: ShowClassColorInNameplate (Game)
Default: 1, Scope: Character use this to display the class color in enemy nameplate health bars
- ShowNamePlateLoseAggroFlashCVar: ShowNamePlateLoseAggroFlash (Game)
Default: 1, Scope: Character When enabled, if you are a tank role and lose aggro, the nameplate with briefly flash.
- showQuestObjectivesOnMapCVar: showQuestObjectivesOnMap (Game)
Default: 1, Scope: Character Shows quest POIs on the main map.
- showTokenFrameHonorCVar: showTokenFrameHonor (Game)
Default: 0, Scope: Character The token UI has shown Honor
- splashScreenBoostCVar: splashScreenBoost (Game)
Default: 0, Scope: Character Show boost splash screen id
- splashScreenNormalCVar: splashScreenNormal (Game)
Default: 0, Scope: Character Show normal splash screen id
- splashScreenSeasonCVar: splashScreenSeason (Game)
Default: 1, Scope: Character Show season splash screen id
- TerrainBlendBakeEnableCVar: TerrainBlendBakeEnable (Graphics)
Default: 0 Enable pre-blending terrain layers
- TerrainUnlitShaderEnableCVar: TerrainUnlitShaderEnable (Graphics)
Default: 0 Enable Unlit terrain shader
- trackQuestSortingCVar: trackQuestSorting (Game)
Default: top, Scope: Account Whether to sort the last tracked quest to the top of the quest tracker or use proximity sorting
- watchFrameBaseAlphaCVar: watchFrameBaseAlpha (Game)
Default: 0, Scope: Account Objectives frame opacity.
- watchFrameIgnoreCursorCVar: watchFrameIgnoreCursor (Game)
Default: 0, Scope: Account Disables Objectives frame mouseover and title dropdown.
- watchFrameStateCVar: watchFrameState (Game)
Default: 0, Scope: Account Stores Objectives frame locked and collapsed states
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