Mug'Zee

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BossMug'Zee
Image of Mug'Zee
Title <Heads of Security>
Gender Male
Race Ogre (Humanoid)
Level ?? Boss
Resource Energy
Reaction Alliance Horde
Location Tower of Spades, Liberation of Undermine
Status Killable

Mug'Zee is the seventh and penultimate boss in the Liberation of Undermine. Players are tasked with defeating Mug'Zee in N [80R] Liberation of Undermine: Splitting Pairs, the traditional raid skip quest that is unlocked at Renown 5 with the Gallagio Loyalty Rewards Club.

Adventure Guide

Buddies from the day they were born, Mug'Zee's two heads are the topper of a giant hulk of an ogre enforcer, specifically hired by Gallywix to oversee his casino's day-to-day activities. In recent weeks, Mug'Zee's been reassigned to keep anyone and everyone out of the Gallagio's innermost chambers.

Overview

The two heads of Mug'zee, Mug and Zee begin the encounter in a friendly contest to see who is in control. Whichever head has the most players on their side of the arena becomes the Head Honcho, activating a unique set of abilities to unleash upon players. Upon reaching 40% remaining health, Mug and Zee combine their efforts and attack in unison granting them the use of all of their abilities at once.

Damage Dealer Alert Damage Dealers

  • Earthshaker Gaols splits damage among all players within the effect, trapping them within earthen walls.
  • Frostshatter Spears inflict lethal damage to the first player or Earthshaker Gaol wall they hit.
  • Touching Unstable Crawler Mines causes them to explode, unleashing an Unstable Cluster Bomb and causing all players to suffer from Searing Shrapnel.

Healer Alert Healers

  • Elemental Calamity and Uncontrolled Burn inflict persistent damage over time each time Mug'zee swaps which head is the Head Honcho.
  • Mug'Zee gains Moxie the longer each head is in command.
  • Frostshatter Spears inflict lethal damage to the first player or Earthshaker Gaol wall they hit.

Tank Alert Tanks

  • Molten Gold Knuckles inflict heavy damage in front of Mug and apply Golden Drip to players hit.
  • Damage from Double Whammy Shot is mitigated the the closest player hit.

Abilities

Stage One: The Heads of Security

  • Achievement reputation ogre.png Head Honcho — Mug and Zee take turns being the Head Honcho. Whenever all players are on either Mug or Zee's side of the room that head takes charge, removing 10 applications of Moxie and granting Mug'Zee a unique set of abilities. In addition, when Mug takes control, he unleashes Elemental Carnage. When Zee takes control, he begins his assault with Uncontrolled Destruction.
    • Warning On Mythic difficulty, Mug'Zee can only swap Head Honcho when all players are on either side of the room.
    • Ability warrior intensifyrage.png Moxie — Mug'Zee grows resolute over time, increasing their damage done by 1% every 5 sec. This effect stacks.
    • Spell nature elementalprecision 2.png Elemental Carnage — Mug takes charge by commanding the elements to assault players, inflicting X Elemental damage to all players every 1.5 sec for 6 sec. Players are then branded with Elemental Calamity.
      • Spell fire masterofelements.png Elemental Calamity — Mug emanates with elemental ferocity, inflicting X Elemental damage to all players every 1.5 sec for 10 min. This effect stacks.
    • Ability siege engineer detonate.png Uncontrolled Destruction — Zee takes charge by calling in bombs, rockets, and drones, inflicting X Fire damage to all players every 0.5 sec for 6 sec. Players are then afflicted with Uncontrolled Burn.
      • Spell fire felflamering red.png Uncontrolled Burn — The chaotic destruction burns, inflicting X Fire damage to all players every 0.5 sec for 10 min. This effect stacks.
    • Ability warrior battleshout.png Double-Minded Fury Deadly — Upon reaching 100 energy, Mug'Zee enrages and fires volleys of lightning and lead, inflicting X Fire damage to all players every 1 sec.
  • Mug
    • Inv elementalearth2.png Earthshaker Gaol Important — Mug commands Gallagio Goons to lock down several players inside earthen gaols, inflicting X Nature damage split evenly among all players within 8 yards of the impact.
      • Gallagio Goon
        • Ability racial bloodrage.png Enraged Deadly — The goon enrages if Mug'Zee or another goon overlaps the gaol, or if all players escape the gaol, increasing its damage done and attack speed by 500%.
    • Warning On Mythic difficulty, Gallagio Goons that become Enraged also have their damage taken reduced by 99%.
        • Inv 10 elementalshardfoozles earth.png Shakedown — The goon violently erupts the earth in a frontal cone, inflicting X Nature damage.
        • Shaman pvp rockshield.png Pay Respects Interruptible — The goon pays its respects to Mug'Zee, causing him to absorb X damage, increasing every 1 sec for 10 sec.
        • Spell nature earthquake.png Gaol Break — The goon erupts when killed, inflicting X Nature damage to players within the gaol and knocking them back. Colliding with a wall of Earthshaker Gaol causes it to be destroyed.
          • Inv misc volatileearth.png Shaken Earth — The goons death causes the earth to shake, inflicting X Nature damage every 1 sec to players within the gaol.
    • Spell hunter icetrap.png Frostshatter Boots — Mug encases several players' feet in blocks of ice, inflicting X Frost damage to players within 4 yards every 1 sec and causing them to slide. Mug'Zee coalesces and launches a lethal Frostshatter Spear towards each affected player.
    • Warning On Mythic difficulty, Frostshatter Boots last indefinitely until coming into contact with a Hot Mess.
      • Spell frost iceshard.png Frostshatter Spear Heroic Difficulty Deadly — A lethal ice spear launches at the afflicted player, inflicting X Frost damage. Frostshatter Spear impacts the first player, Earthshaker Gaol wall, or Unstable Crawler Mine hit, freezing them for 30 sec.
    • Spell shaman crashlightning.png Stormfury Finger Gun — Mug fulminates lightning outward from his finger, inflicting X Nature damage in a frontal cone every 0.5 sec for 4 sec. The excess electricity in the area creates a Stormfury Cloud.
      • Spell lightning lightningbolt01.png Stormfury Cloud — A looming storm cloud crackles with energy, unleashing bolts that strike the ground, inflicting X Nature damage to players within 3 yards of impact locations and stunning players hit for 2 sec.
    • Inv legendary fistweapon.png Molten Gold Knuckles Tank Alert — Mug unleashes a blow of molten gold and lava in a frontal cone, inflicting X Physical damage and Y Fire damage, knocking them back. Players hit are covered in Golden Drip.
      • Spell holy excorcism 02.png Golden Drip — The blow leaves players covered in molten gold, causing players to drip Molten Gold Pools in their wake. Each pool that is created removes an application of Golden Drip. After 14 sec, if Golden Drip isn't removed the player is turned to Solid Gold.
        • Spell misc emotionhappy.png Solid Gold — The molten gold eventually solidifies, stunning players for 30 sec.
        • Ability creature amber 02.png Molten Gold Pool — The molten gold drips to the ground and creates pools for 3 min. Contact with the gold inflicts X Fire damage every 0.5 sec and slows movement speed by 20%.
  • Zee
    • Inv misc bomb 02.png Unstable Crawler Mines Important — Zee scatters mines that fixate on players which detonate when coming into contact with players, Earthshaker Gaols, inflicting X Physical damage and Y Fire damage to the target triggering the mine, knocking them away. Triggering a mine unleashes a barrage of Searing Shrapnel.
      • Warning On Heroic and Mythic difficulties, the player triggering the Unstable Crawler Mine takes increased damage from Unstable Crawler Mines. On Mythic difficulty, Unstable Crawler Mine's inflict lethal damage to the player triggering it.
      • Inv eng bombfire.png Unstable Cluster Bomb — The mine explodes into a cluster of bombs, inflicting X Fire damage to players within 4 yards of the impact locations. Clusters that fail to hit a player inflict Y Fire damage to all players.
      • Inv wildfirebomb.png Searing Shrapnel Healer Alert — The blast embeds searing shrapnel in the player's flesh causing them to absorb the next X healing. While afflicted by this effect, they also suffer Y Fire damage every 1 sec.
      • Inv 10 blacksmithing craftedoptional reinforcedmetalplating color01.png Experimental Plating — The crawler mine is covered in experimental plating, granting immunity to all damage. Upon reaching 100 energy, the mine becomes immune to crowd control effects and gains 200% movement speed.
    • Inv gizmo supersappercharge.png Goblin-guided Rocket — Zee commands a Volunteer Rocketeer to assist him. This volunteer 'guides' an explosive payload to a player's location, inflicting X Fire damage split evenly among all players within 12 yards of the impact and creating a Hot Mess. The impact also detonates any hit Unstable Crawler Mines. If the rocket fails to hit at least 5 players, it inflicts Y Fire damage to all players.
      • Warning On Heroic and Mythic difficulties, players hit by Goblin-guided Rocket become afflicted with Radiation Sickness.
      • Volunteer Rocketeer – After surviving the rocket's impact the Rocketeer begins to assault players.
        • Ability siege engineer purification beam.png Disintegration Beam — The goblin fires a disintigration beam at a random player, inflicting X Fire damage every 1 sec for 12 sec. Every 1 sec, damage is increased by 100%.
        • Ability racial rocketjump.png Rocket Jump — The goblin activates their rocket belt to jump to a player.
      • Ability foundryraid blastwave.png Hot Mess — The rocket leaves behind a fiery mess. Players within this effect suffer X Fire damage every 1 sec.
      • Spell nature sicklypolymorph.png Radiation Sickness Heroic Difficulty — Players impacted by the rocket suffer radiation sickness, increasing the damage taken from Goblin-guided Rocket by 500% for 3 min.
    • Ability hunter markedshot.png Spray and Pray — Zee unleashes a cone of bullets at a player, inflicting X Physical damage every 0.3 for 3 sec to players standing within the effect and detonating any hit Unstable Crawler Mines.
    • Mythic DifficultyMk II Electro Shocker – Zee summons MK II Electro Shockers when he becomes the Head Honcho.
      • Warning On Mythic difficulty, MK II Electro Shockers gain Electro-Charged Shield until hit by Stormfury Finger Gun.
      • Ability thunderking lightningwhip.png Surging Arc — The MK II Electro Shocker fires an arc of electricity at a random player, inflicting X Nature damage and then jumping to up to 3 targets. This damage increases by 10% each time it jumps.
      • Inv misc enggizmos 02.png Faulty Wiring — Upon reaching 80% health the flyer malfunctions, becoming stunned and taking 100% increased damage for 15 sec.
      • Spell nature lightningshield.png Electro-Charged Shield Mythic Difficulty — The MK II Electro Shocker envelopes itself in charged energy, reducing damage taken by 99%. Removed upon being hit with Stormfury Finger Gun.
    • Ability hunter burstingshot.png Double Whammy Shot Tank Alert — Zee fires an explosive high caliber round towards a random player, inflicting X Physical damage to the closest player and applying Perforating Wound. All other targets take up to Y Physical damage, reduced by the closest player's total damage mitigation. Unstable Crawler Mines hit are detonated and all players hit are stunned for 2 sec. In addition, an Explosive Payload is lodged in the original target.
      • Inv artifact corruptedbloodofzakajz.png Perforating Wound — The force from the round rips through the first player hit, inflicting X Physical damage every 1.5 sec for 45 sec (normal + Heroic) / 3.8 min. (Mythic) This effect stacks.
      • Ability hunter explosiveshot.png Explosive Payload — The round lodges in the original target exploding after 6 sec, inflicting X Fire damage to players and detonates Unstable Crawler Mines within 15 yards.

Intermission: Bulletstorm

Upon reaching 40% health both heads decide to work together unleashing a series of Static Charges and Bulletstorms before their final, combined, assault begins.

  • Spell nature lightning.png Electrocution Matrix Mythic Difficulty — Mug'Zee unleashes his Electrocution Matrix and divides the arena in two, instantly killing players who come into contact with it.
  • Ability warrior endlessrage.png Static Charge — Mug'Zee harnesses electricity around him and charges, inflicting X Physical damage to players in his path, destroying all Earthshaker Gaols and Unstable Crawler Mines. Upon reaching his target, Mug'Zee unleashes a Bulletstorm.
    • Ability hunter markedshot.png Bulletstorm — Mug'zee spins in place firing volleys of lightning and lead for 8 sec. Mug unleashes thunderous waves of lightning inflicting X Nature damage every 0.5 sec to all players in a cone on one side of Mug'zee and Zee fires a spray of bullets inflicting Y Physical damage every 0.3 sec to all players in a cone on the opposite side of Mug'zee. All damage from Bulletstorm destroys Earthshaker Gaol and detonates Unstable Crawler Mines.}
    • Spell lightning lightningbolt01.png Stormfury Cloud — A looming storm cloud crackles with energy, unleashing bolts that strike the ground, inflicting X Nature damage to players within 3 yards of impact locations and stunning players hit for 2 sec.

Stage Two: The Head Honcho

Mug'Zee joins forces as the Head Honcho and gains access to all of their abilities from Stage One.

  • Mug'Zee
    • Spell nature bloodlust.png Bloodlust — Mug'Zee empowers themselves, increasing Haste by 30%.
    • Ability warrior intensifyrage.png Moxie — Mug'Zee grows resolute over time, increasing their damage done by 1% every 5 sec. This effect stacks.
    • Ability warrior battleshout.png Double-Minded Fury — Upon reaching 100 energy, Mug'Zee enrages and fires volleys of lightning and lead, inflicting X Fire damage to all players every 1 sec.
    • Inv elementalearth2.png Earthshaker Gaol Important — Mug commands Gallagio Goons to lock down several players inside earthen gaols, inflicting X Nature damage split evenly among all players within 8 yards of the impact.
      • Gallagio Goon
        • Ability racial bloodrage.png Enraged Deadly — The goon enrages if Mug'Zee or another goon overlaps the gaol, or if all players escape the gaol, increasing its damage done and attack speed by 500%.
    • Warning On Mythic difficulty, Gallagio Goons that become Enraged also have their damage taken reduced by 99%.
        • Inv 10 elementalshardfoozles earth.png Shakedown — The goon violently erupts the earth in a frontal cone, inflicting X Nature damage.
        • Shaman pvp rockshield.png Pay Respects Interruptible — The goon pays its respects to Mug'Zee, causing him to absorb X damage, increasing every 1 sec for 10 sec.
        • Spell nature earthquake.png Gaol Break — The goon erupts when killed, inflicting X Nature damage to players within the gaol and knocking them back. Colliding with a wall of Earthshaker Gaol causes it to be destroyed.
          • Inv misc volatileearth.png Shaken Earth — The goons death causes the earth to shake, inflicting X Nature damage every 1 sec to players within the gaol.
    • Spell hunter icetrap.png Frostshatter Boots — Mug encases several players' feet in blocks of ice, inflicting X Frost damage to players within 4 yards every 1 sec and causing them to slide. Mug'Zee coalesces and launches a lethal Frostshatter Spear towards each affected player.
    • Warning On Mythic difficulty, Frostshatter Boots last indefinitely until coming into contact with a Hot Mess.
      • Spell frost iceshard.png Frostshatter Spear Heroic Difficulty Deadly — A lethal ice spear launches at the afflicted player, inflicting X Frost damage. Frostshatter Spear impacts the first player, Earthshaker Gaol wall, or Unstable Crawler Mine hit, freezing them for 30 sec.
    • Spell shaman crashlightning.png Stormfury Finger Gun — Mug fulminates lightning outward from his finger, inflicting X Nature damage in a frontal cone every 0.5 sec for 4 sec. The excess electricity in the area creates a Stormfury Cloud.
      • Spell lightning lightningbolt01.png Stormfury Cloud — A looming storm cloud crackles with energy, unleashing bolts that strike the ground, inflicting X Nature damage to players within 3 yards of impact locations and stunning players hit for 2 sec.
    • Inv legendary fistweapon.png Molten Gold Knuckles Tank Alert — Mug unleashes a blow of molten gold and lava in a frontal cone, inflicting X Physical damage and Y Fire damage, knocking them back. Players hit are covered in Golden Drip.
      • Spell holy excorcism 02.png Golden Drip — The blow leaves players covered in molten gold, causing players to drip Molten Gold Pools in their wake. Each pool that is created removes an application of Golden Drip. After 14 sec, if Golden Drip isn't removed the player is turned to Solid Gold.
        • Spell misc emotionhappy.png Solid Gold — The molten gold eventually solidifies, stunning players for 30 sec.
        • Ability creature amber 02.png Molten Gold Pool — The molten gold drips to the ground and creates pools for 3 min. Contact with the gold inflicts X Fire damage every 0.5 sec and slows movement speed by 20%.
  • Zee
    • Inv misc bomb 02.png Unstable Crawler Mines Important — Zee scatters mines that fixate on players which detonate when coming into contact with players, Earthshaker Gaols, inflicting X Physical damage and Y Fire damage to the target triggering the mine, knocking them away. Triggering a mine unleashes a barrage of Searing Shrapnel.
      • Warning On Heroic and Mythic difficulties, the player triggering the Unstable Crawler Mine takes increased damage from Unstable Crawler Mines. On Mythic difficulty, Unstable Crawler Mine's inflict lethal damage to the player triggering it.
      • Inv eng bombfire.png Unstable Cluster Bomb — The mine explodes into a cluster of bombs, inflicting X Fire damage to players within 4 yards of the impact locations. Clusters that fail to hit a player inflict Y Fire damage to all players.
      • Inv wildfirebomb.png Searing Shrapnel Healer Alert — The blast embeds searing shrapnel in the player's flesh causing them to absorb the next X healing. While afflicted by this effect, they also suffer Y Fire damage every 1 sec.
      • Inv 10 blacksmithing craftedoptional reinforcedmetalplating color01.png Experimental Plating — The crawler mine is covered in experimental plating, granting immunity to all damage. Upon reaching 100 energy, the mine becomes immune to crowd control effects and gains 200% movement speed.
    • Inv gizmo supersappercharge.png Goblin-guided Rocket — Zee commands a Volunteer Rocketeer to assist him. This volunteer 'guides' an explosive payload to a player's location, inflicting X Fire damage split evenly among all players within 12 yards of the impact and creating a Hot Mess. The impact also detonates any hit Unstable Crawler Mines. If the rocket fails to hit at least 5 players, it inflicts Y Fire damage to all players.
      • Warning On Heroic and Mythic difficulties, players hit by Goblin-guided Rocket become afflicted with Radiation Sickness.
      • Volunteer Rocketeer – After surviving the rocket's impact the Rocketeer begins to assault players.
        • Ability siege engineer purification beam.png Disintegration Beam — The goblin fires a disintigration beam at a random player, inflicting X Fire damage every 1 sec for 12 sec. Every 1 sec, damage is increased by 100%.
        • Ability racial rocketjump.png Rocket Jump — The goblin activates their rocket belt to jump to a player.
      • Ability foundryraid blastwave.png Hot Mess — The rocket leaves behind a fiery mess. Players within this effect suffer X Fire damage every 1 sec.
      • Spell nature sicklypolymorph.png Radiation Sickness Heroic Difficulty — Players impacted by the rocket suffer radiation sickness, increasing the damage taken from Goblin-guided Rocket by 500% for 3 min.
    • Ability hunter markedshot.png Spray and Pray — Zee unleashes a cone of bullets at a player, inflicting X Physical damage every 0.3 for 3 sec to players standing within the effect and detonating any hit Unstable Crawler Mines.
    • Mythic DifficultyMk II Electro Shocker – Zee summons MK II Electro Shockers when he becomes the Head Honcho.
      • Warning On Mythic difficulty, MK II Electro Shockers gain Electro-Charged Shield until hit by Stormfury Finger Gun.
      • Ability thunderking lightningwhip.png Surging Arc — The MK II Electro Shocker fires an arc of electricity at a random player, inflicting X Nature damage and then jumping to up to 3 targets. This damage increases by 10% each time it jumps.
      • Inv misc enggizmos 02.png Faulty Wiring — Upon reaching 80% health the flyer malfunctions, becoming stunned and taking 100% increased damage for 15 sec.
      • Spell nature lightningshield.png Electro-Charged Shield Mythic Difficulty — The MK II Electro Shocker envelopes itself in charged energy, reducing damage taken by 99%. Removed upon being hit with Stormfury Finger Gun.
    • Ability hunter burstingshot.png Double Whammy Shot Tank Alert — Zee fires an explosive high caliber round towards a random player, inflicting X Physical damage to the closest player and applying Perforating Wound. All other targets take up to Y Physical damage, reduced by the closest player's total damage mitigation. Unstable Crawler Mines hit are detonated and all players hit are stunned for 2 sec. In addition, an Explosive Payload is lodged in the original target.
      • Inv artifact corruptedbloodofzakajz.png Perforating Wound — The force from the round rips through the first player hit, inflicting X Physical damage every 1.5 sec for 45 sec (normal + Heroic) / 3.8 min. (Mythic) This effect stacks.
      • Ability hunter explosiveshot.png Explosive Payload — The round lodges in the original target exploding after 6 sec, inflicting X Fire damage to players and detonates Unstable Crawler Mines within 15 yards.

Quotes

Intro
Mug'Zee yells: Gonna beat you to pulp!
Uncontrolled Destruction
  • Mug'Zee yells: I'll handle these punks.
  • Mug'Zee yells: Be my guest, Zee.
Elemental Carnage
  • Mug'Zee yells: My turn! Gonna grind 'em to dust.
  • Mug'Zee yells: Have at it, Mug.
Earthshaker Gaol
Mug'Zee yells: Earth Shaker!
Molten Gold Knuckles
  • Mug'Zee yells: Feel the burn.
  • Mug'Zee yells: Eat molten fist!
Frostshatter Boots
Mug'Zee yells: Frost shatter!
Stormfury Finger Gun
Mug'Zee yells: Storm's fury!
Unstable Crawler Mines
  • Mug'Zee yells: Time for demolition.
  • Mug'Zee yells: This joint is rigged to explode.
Goblin-guided Rocket
Mug'Zee yells: Let's paint the town red!
Double Whammy Shot
Mug'Zee yells: Right between the eyes.
Spray and Pray
  • Mug'Zee yells: Light 'em up!
  • Mug'Zee yells: Say hello to my tiny pal!
Intermission: Bulletstorm
Mug'Zee yells: Hit 'em with both barrels!
Mug'Zee yells: You been working out!
Mug'Zee yells: I love my job!
Mug'Zee yells: Their ancestors felt that one.
Stage Two: The Head Honcho
Mug'Zee yells: Let's finish this, Zee!
Mug'Zee yells: I'm with you, Mug!
Death
Mug'Zee yells: Pleasure... working with ya... Zee...
Mug'Zee yells: See ya... in the next life... pal...
Player Death
Mug'Zee yells: Another stain on the carpet.

Related achievements

Drops

Quotes

Icon-search-48x48.png This section contains information that needs to be cleaned up. Reason: Order & context.

  • Pleasure... working with ya... Zee...
  • Eat molten fist!
  • Pick up your teeth.
  • You got it, Zee!
  • Time for demolition.
  • Let's finish this, Zee!
  • Let's paint the town red!
  • Another stain on the carpet.
  • And you don't got permission! Ain't that right, Mug?
  • I love my job!
  • So many toys. Don't die too quick, okay?
  • Light 'em up!
  • Gonna beat you to pulp!
  • Be my guest, Zee.
  • I'll handle these punks.
  • Their ancestors felt that one.
  • Feel the burn.
  • Right between da eyes.
  • Say hello to my tiny pal!
  • Storm's fury!
  • Earth shaker!
  • Hit 'em with both barrels!
  • See ya... in the next life... pal...
  • This joint is rigged to explode.
  • Have at it, Mug.
  • I'm with you, Mug!
  • You been working out!
  • Frost shatter!
  • Nowhere to run now!
  • My turn! Gonna grind 'em ta dust.
  • This one's just for you.
  • I love watching ya work.
  • Can ya teach me that trick?
  • Nobody passes without permission from da boss.

Patch changes

  • The War Within Hotfix (2025-05-08): Fixed an issue where placing Hot Mess on the stairs of the encounter would cause it to sometimes not reach the arena floor.
  • The War Within Hotfix (2025-04-24): Health reduced by 5% on all difficulties.
  • The War Within Hotfix (2025-04-15):
    • Elemental Calamity damage reduced by 12%.
    • Uncontrolled Burn damage reduced by 12%.
    • Searing Shrapnel damage reduced by 12%.
    • Surging Arc damage reduced by 12%.
  • The War Within Hotfix (2025-04-08):
    • Earthshaker Gaol damage reduced by 10% on Mythic difficulty.
    • Gaol Break damage reduced by 10% on Mythic difficulty.
    • Goblin-guided Rocket damage reduced by 10% on Mythic difficulty.
    • Searing Shrapnel damage reduced by 10% on Mythic difficulty.
    • Unstable Cluster Bomb damage reduced by 10% on Mythic difficulty.
  • The War Within Hotfix (2025-03-26):
    • Adjusted the scaling difficulty so that damage is lowered for smaller raid group sizes, with the greatest reduction applying to 10-player groups, in Raid Finder, Normal, and Heroic difficulties.
    • On Mythic difficulty, Gallagio Goons' Gaol Break now functions the same as on other difficulties.
  • The War Within Hotfix (2025-03-17):
    • The door after Mug'zee now properly opens on a soft reset if Mug'zee was defeated.
    • No longer gains stacks of Moxie during his intermission.
  • The War Within Hotfix (2025-03-11): Base health of enemies reduced by 10%, while increasing health scaling factor on Raid Finder, Normal, and Heroic difficulties.
Developers' notes: We've noticed that smaller raid sizes are struggling more than intended with this encounter. These health changes aim to make the encounter more viable at smaller raid sizes while maintaining the difficulty of near-maximum raid sizes.
  • The War Within Hotfix (2025-03-07):
    • Fixed an issue that delayed Mug'Zee from entering Intermission while casting other abilities.
    • Gallagio Goons now lock their facing direction while casting Pay Respects.
    • Updated the spawning visuals of Unstable Crawler Mines to be more readable alongside the visuals of Unstable Cluster Bomb.
  • The War Within Patch 11.1.0 (2025-02-25): Added.

External links