Midnight campaign
The Midnight campaign covers all of the story in the Midnight expansion, the middle chapter of the Worldsoul Saga.
Prelude: Visions of a Shadowed Sun
- Main article: Visions of a Shadowed Sun
In patch 11.2.7 before the launch of Midnight, a three-chapter storyline plays out to set the stage for the expansion as part of the The Warning campaign.
This storyline awards the
[K'arroc Swiftwing] mount, the "Raising Your Eyes" Painting decor, and two achievements:
[Visions of a Shadowed Sun] and
[Ready for Midnight], the latter of which rewards the <Azeroth's Vanguard> title.
Intro: The Light's Summons
The Light's Summons begins the Midnight campaign proper, set immediately after the Intercession cinematic and has adventurers begin a desperate defense of the Sunwell on the Isle of Quel'Danas.
[80] Midnight
[80] A Voice from the Light
[80] Last Bastion of the Light
[80] Champions of Quel'Danas,
[80] My Son, &
[80] Where Heroes Hold
[80] The Hour of Need &
[80] A Safe Path
[80] Luminous Wings
[80B] Clear the Decks
[80] The Gate
[80] Severing the Void &
[80] Voidborn Banishing
[80] Ethereal Eradication &
[80] Light's Arsenal
[80] Wrath Unleashed
[80] Broken Sun
[80] Light's Last Stand
Leveling
The level-up storyline is tracked in the
[Midnight] achievement, tasking players with completing the primary four zone storylines as well as Arator's Journey.
After wrapping up the Eversong Woods storyline, three paths open up: Arator's Journey, Harandar, and Zul'Aman, which can be completed in any order from levels 83-88. Once those three are done, the Voidstorm storyline opens up for level 88-90 characters.
Eversong Woods
- Main article: Eversong Woods storyline
Eversong Woods is the first zone of the campaign, intended for levels 80-83.
The revitalized Eversong Woods has graphic updates breathing new life into this iconic blood elf homeland. A combination of the original Eversong Woods and the Ghostlands, the zone has been slightly expanded and connected to the Eastern Kingdoms. Players can take to the skies and skyride through the zone, without loading screens, while experiencing the majesty of the glittering spires of blood elf architecture and golden foliage of the forests from above.
The passage of time has healed many wounds in the land, including the Dead Scar, created by the Scourge invasion. Yet, places of death and darkness yet remain, out of sight and mind.
Arator's Journey
- Main article: Arator's Journey
One of the available paths through the Midnight campaign, players will undertake a new questline alongside Arator, son of Turalyon and Alleria Windrunner. At the request of Alonsus Faol, players will recruit Arator for this continent-spanning adventure to seek out relics of the Light used by priests and paladins at the Sunwell when their reserves run dry.
Arator's journey takes him to Light's Hope Chapel, Scarlet Monastery, Hammerfall, and Blackrock Mountain. At the end of the journey, players encounter the Arcantina for the first time.
Zul'Aman
- Main article: Zul'Aman storyline
The volatile neighbors to the blood elves, the Amani trolls reside in their capital of Zul'Aman. They are a proud people who have fought hard for their land and overcome significant hardships and challenges. Comprised of old forests and tall mountains with periodic rainfall, players will take a journey deeper into their culture and history as they explore all this zone has to offer.
It is here that players meet the grandchildren of Zul'jin: Zul'jarra and Zul'jan. Zul'jarra is the leader of the Amani trolls, and her brother, Zul'jan, serves as her adviser. The uneasy peace that has settled between the Amani and the blood elves has begun to weaken as the threat of the Void continues to drive wedges between nations. It falls to adventurers to venture into this ancient land and learn more of the deep culture of the Amani.
Chieftain Zul'jarra is searching for a solution to help her people survive the Void onslaught that is coming their way. Having lost touch with the loa and the ongoing tensions with the neighboring blood elves, they are struggling to push back the Void. Players will explore the abandoned and overgrown Akil'zon (eagle), Halazzi (lynx), Jan'alai (dragonhawk), and Nalorakk (bear) loa temples as they delve deeper into their story.
Harandar
- Main article: Harandar storyline
Harandar is the home of the haranir, a fungal jungle where the roots of all the world trees converge. The haranir travel through the rootways to move around the world, observing Azeroth in secret but never intervening openly in the world's affairs. In the zone lies the Rift of Aln, a primordial wound where the barrier between dreams and reality grow thin. There, the echoes of the Goddess' anguish are powerful enough to drive most haranir mad. Horrifying, half formed creatures emerge from within, threatening all of Harandar. Standing against these horrors are the Shul'ka—mystical and mysterious warriors who silence their connection to the goddess to allow them to safely traverse the Rift and defend Harandar from the horrors that dwell within.
Voidstorm
- Main article: Voidstorm storyline
Voidstorm is the final level-up zone of the campaign, intended for levels 88-90.
Suffused with void, this hostile land is host to void creatures of all varieties. Everything here is hungry and ready to devour and consume weaker creatures for their power. Xal'atath and her Devouring Host rule over this world of cosmic predation. Chief among her followers are the domanaar: some of the most powerful void creatures the world has ever known. They are highly intelligent beings with their own hierarchy gained through conquest and deceit.
Safety here is not guaranteed and adventurers will need to work with their allies to carve a way through this vast and all-devouring wasteland.
Max-level storylines
- Main article: Midnight max-level questlines and activities
At max level, a six-chapter campaign begins, tracked in
[The War of Light and Shadow].
Patch changes
Patch 12.0.0 (Beta): Added.