GetQuestDifficultyColor

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Gets the difficulty colour for a given level compared to the player's level.

colour = GetQuestDifficultyColor(level)


Arguments

level
number - The level to be compared to the player's current level.


Returns

colour
Table - A table containing the RGB value of the resulting colour.
  • "r" - The red channel of the colour. Ranging from 0.0 to 1.0
  • "g" - The green channel of the colour. Ranging from 0.0 to 1.0
  • "b" - The blue channel of the colour. Ranging from 0.0 to 1.0


Example

local colour = GetQuestDifficultyColor(47);
DEFAULT_CHAT_FRAME:AddMessage("Your difficulty colour against a target of level 47.", colour.r, colour.g, colour.b);

Details

Changed from GetDifficultyColor to GetQuestDifficultyColor in Patch 3.2